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Re: Summer 2009 contest demos uploaded [Re: JibbSmart] #286038
08/22/09 14:35
08/22/09 14:35
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
@HeelX,
i don't understand. This is really look like a point mode.
it seems you pressed key_1 once a time.
Does the fillmode not change when press to key 1 again?
When the press key_1 first time, fillmode is point,
when the press key_1 second time , fillmode is wireframe,
when the press key_1 third time , fillmode is solid.
Fillmode is point in your picture;


Last edited by Emre; 08/22/09 14:36.
Re: Summer 2009 contest demos uploaded [Re: Emre] #286045
08/22/09 16:01
08/22/09 16:01
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
@Emre: I had to removed the lines from the fx files to get it working-key_1 didnt work...

Re: Summer 2009 contest demos uploaded [Re: Emre] #286069
08/22/09 20:15
08/22/09 20:15
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Emre
This is really look like a point mode.
it seems you pressed key_1 once a time


I pressed key_1 now for about 15 times... each third hit I get the wireframe mode and the two hits inbetween I get always point mode. It simply doesn't work.

Re: Summer 2009 contest demos uploaded [Re: JibbSmart] #286073
08/22/09 21:06
08/22/09 21:06
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
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Claus_N  Offline
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Joined: May 2004
Posts: 1,510
Denmark
Originally Posted By: HeelX
shadershowcase - although only Gamestudio shaders are used this demo is incredible and everyone doing demos for their shaders, even the Gamestudio team, should take this as a broad hint to present shaders and stuff. I really like the idea to have different scenes in which 2 or 3 shaders are mixed up to make a scenery. Especially the third scene is very nice! If I had a second vote, I would vote for this! Remark: I think some of the normal maps are inverted - have a look at the floor in scene #1.

Thanks a lot for the nice comments laugh
I have to add though, that the cartoon shader (scene 2) and the terrain multitexturing shader (scene 3) was made by myself smile

You may be right about the normal maps, I don't really have much experience in creating those blush

Re: Summer 2009 contest demos uploaded [Re: Claus_N] #286075
08/22/09 21:50
08/22/09 21:50
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
@HeelX: just remove the fillmode lines from the water shader wink

Re: Summer 2009 contest demos uploaded [Re: Hummel] #286078
08/22/09 22:03
08/22/09 22:03
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904


Works now!!! Though, it seems the DOF is broken.

Re: Summer 2009 contest demos uploaded [Re: HeelX] #286089
08/22/09 23:04
08/22/09 23:04
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
What exacly is this fillmode thing and in which file is it? =)


Formally known as Omega
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http://omegapuppeteer.mybrute.com
Re: Summer 2009 contest demos uploaded [Re: Puppeteer] #286092
08/22/09 23:15
08/22/09 23:15
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
so hard to decide.


3333333333
Re: Summer 2009 contest demos uploaded [Re: Quad] #286095
08/22/09 23:45
08/22/09 23:45
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
@Puppeteer:
"fillmode" is FFP parameter wich allows you to render just the vertices or edges of an object. You can find the lines at the end of the Water.fx file in the render passes.
Its sometimes really usefull for debugging...

Re: Summer 2009 contest demos uploaded [Re: Hummel] #286219
08/23/09 22:45
08/23/09 22:45
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
I've voted for ShadeC, but another examples are really interesting too.
Good Luck Everyone!


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

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