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Re: blcks vs models [Re: wolodo87] #286631
08/26/09 08:59
08/26/09 08:59
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
For game like that, I'll choose using shadow mapping shader or just stencil shadow with dynamic lights. That will give almost the same result.

Re: blcks vs models [Re: bart_the_13th] #286674
08/26/09 13:27
08/26/09 13:27
Joined: Jan 2009
Posts: 57
Slovakia
wolodo87 Offline OP
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wolodo87  Offline OP
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Joined: Jan 2009
Posts: 57
Slovakia
or maybe I should divide level into several parts, interiors and exterior separated laugh

Re: blcks vs models [Re: wolodo87] #289500
09/13/09 16:17
09/13/09 16:17
Joined: Aug 2009
Posts: 46
Deggendorf, Bayern
Fisch Offline
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Fisch  Offline
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Posts: 46
Deggendorf, Bayern
If you don't want to do lightmapping, you may adjust the ambient of the model in its action.
This way you can solve the problem of brighter models, but not partial lightning.


The Internet is full of answers, even to never asked questions! laugh
Re: blcks vs models [Re: wolodo87] #289978
09/16/09 15:20
09/16/09 15:20
Joined: Jan 2009
Posts: 57
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wolodo87 Offline OP
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wolodo87  Offline OP
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jop, i solved it similar way. but i also realized that it wont work as i first thought so i made one level for upfloor and one for down floor. simple and effective laugh

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