After no one posting any messages to help me with the bump mapping problem i spent some time trying to figure the bump map code from the 6.2 docs, i have finally got it to work, maybe it will be of help to other people as well i pasted the bump map code into a script file, changed the texture name to the one i wanted to use, be carefull with the scaling factor i changed it to match what i wanted,i then created an action in the script code and inserted the my.material = mat_bump;
and atached it to the correct entity and bingo.
Last edited by mondeo; 03/10/04 04:33.