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Profesional FPS #287008
08/28/09 21:45
08/28/09 21:45
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
Member
Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
I would like to know if there are profesional FPS published and created with 3DGS .

where can i get them? or videos of them or at least demos or sharware versions.

Thanks, friends.

Re: Profesional FPS [Re: Erick_Castro] #287075
08/29/09 20:00
08/29/09 20:00
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Well, check Kabus22. Video is in the Gamestudio download page.

Re: Profesional FPS [Re: Cowabanga] #287090
08/29/09 21:52
08/29/09 21:52
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
K22 is not a FPS.


3333333333
Re: Profesional FPS [Re: Quad] #287092
08/29/09 22:08
08/29/09 22:08
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
quadraxas is right.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Profesional FPS [Re: alibaba] #287093
08/29/09 22:11
08/29/09 22:11
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Yes he is laugh

But to write something, at least a bit usefull...: I can´t think of any finished professional looking fps which was done with gamestudio...

Re: Profesional FPS [Re: Slin] #288858
09/09/09 06:20
09/09/09 06:20
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
I can think of at least one commercial FPS that will be released by the end of the year or by next year - Zapans zombie shooter - but I dunno if I would call it professional, its still an indie game, tough very well made.
There were attempts tough.
Well, and maybe there are more to come, I know of three or four FPS in development...

Last edited by the_clown; 09/09/09 06:34.
Re: Professional FPS [Re: the_clown] #288884
09/09/09 09:33
09/09/09 09:33
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Actually, that leads to the question who is currently doing an FPS around here... maybe worth a new topic.

Last edited by the_clown; 09/09/09 09:39.
Re: Professional FPS [Re: the_clown] #288894
09/09/09 10:17
09/09/09 10:17
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Personnaly, i think that's the graphics primarily that make your FPS look professionnal laugh
If textures are really good, and if you use shaders or normal maps, you'll have the professionnal look !

Professionnal don't mean a lot of things , even lot of games with simple graphics (not really rounded polygons) are sold today !

I think you say professionnal to say a completed game that is selled in fact ?

There are professionnal AAA games like the last Wolfenstein, that are professionnal looking, but linear, really corridor run and gun game, with on real worked environnement, with really poor basic gameplay.
That's only my personnal opinion on that game laugh , some people like it i think!

Re: Professional FPS [Re: ratchet] #290045
09/16/09 23:09
09/16/09 23:09
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
tbh, CounterStrike comes to mind if you want to talk about the cutoff for "professional" vs "indie" look + feel for FPS.

When it was a mod, it was blocky, and all about straight gameplay, but when they launched as a self-contained game (under Valve?) they re-did textures, menus etc. and it felt like a full game. In my mind, that was a nice shift that the user could actually notice, and made it professional.

It could be possible to compare vs. other projects as a benchmark?

Don
have a great day

Re: Professional FPS [Re: Gumby22don] #290049
09/17/09 00:43
09/17/09 00:43
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Gumby22don
tbh, CounterStrike comes to mind if you want to talk about the cutoff for "professional" vs "indie" look + feel for FPS.

When it was a mod, it was blocky, and all about straight gameplay, but when they launched as a self-contained game (under Valve?) they re-did textures, menus etc. and it felt like a full game. In my mind, that was a nice shift that the user could actually notice, and made it professional.

It could be possible to compare vs. other projects as a benchmark?

Don
have a great day

very true...

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