Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (alibaba, vicknick), 1,379 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Bumpmapping Combined with Specular help. #23943
03/02/04 09:10
03/02/04 09:10
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
I'm using Drew mania's Bumpmapping Code, the results are pretty good,
but i want shinyness to it, like DOOM3 Halo, etc.
How do u combine Specular with Bumpmapping?


.,.,.,., SiGh,
Re: Bumpmapping Combined with Specular help. [Re: ChrispiZ] #23944
03/02/04 16:14
03/02/04 16:14
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
maybe using the cubic environment example in another pass? tried that?


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Bumpmapping Combined with Specular help. [Re: ello] #23945
03/03/04 10:53
03/03/04 10:53
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
I tried doing a second pass, but all it did was nothing.
Just showed the same effect. Or maybe i'm doing something wrong.
Can someone post up an example of how to do 2 passes?


.,.,.,., SiGh,
Re: Bumpmapping Combined with Specular help. [Re: ChrispiZ] #23946
03/03/04 16:57
03/03/04 16:57
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i used a second pass here . its outcommented but its working. i am NOT sure about the stream 0 or 1... cause i got different results, but i think it has to be another pass (like p1 and so on) but stream 0 all the time. maybe this helps u


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Bumpmapping Combined with Specular help. [Re: ello] #23947
03/04/04 07:40
03/04/04 07:40
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
Ill try that, thanx Ello. Anywaiz. Have anyof u heard of the
new texturing technique by Building the mesh in High poly,
then aplying da texture over it. Then Rendering the textured
model to "Render to Textures" and using the texture on the same
model, but lower poly. I heard it gives it a more realistic
look and then applying bumps to it.its bêen done with DÖom 3 and Hl 2


.,.,.,., SiGh,
Re: Bumpmapping Combined with Specular help. [Re: ChrispiZ] #23948
03/04/04 09:15
03/04/04 09:15
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
please share if you figure it out!
Wish I could help (shader dummy)



Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Bumpmapping Combined with Specular help. [Re: ChrispiZ] #23949
03/14/04 01:58
03/14/04 01:58
Joined: Mar 2004
Posts: 15
F
FinalGod Offline
Newbie
FinalGod  Offline
Newbie
F

Joined: Mar 2004
Posts: 15
@ChrispiZ
This is not that new.

Build a usual highres mesh/character with all kind of textures. From the highpoly model build an lowpolymodel and applay some new texturecoordinates to it. After that use your renderplugin and bake the informations from the highres to the lowres model. If you thinking about the "Render to texture" way from 3dsmax-this give you not really a that good result. Try a plugin like Kaldera from Mankua for this-it works amzing and was developed for this work.


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1