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clients and "ent_create" #287179
08/30/09 14:36
08/30/09 14:36
Joined: Aug 2004
Posts: 34
France
S
Superjeu3D Offline OP
Newbie
Superjeu3D  Offline OP
Newbie
S

Joined: Aug 2004
Posts: 34
France
hello, I would like to create an effect of fire with "Ent_create" to create the entities sprites which are of use for effects. On the server, this works very well, but the clients decelerate. And I do not want to use "Ent_createlocal".

Why "Ent_create" makes decelerate the clients?

Re: clients and "ent_create" [Re: Superjeu3D] #288800
09/08/09 17:13
09/08/09 17:13
Joined: Jul 2008
Posts: 37
Ankara, Turkey
Warchief Offline
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Warchief  Offline
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Joined: Jul 2008
Posts: 37
Ankara, Turkey
Im not sure that i understand problem well but as i guess your some created entities' movement is slow on client so;
high latency may be your problem, try to reduce lag, take a look to workshop25, there is a guide to reducing lag.

Yours, Warchief.



Last edited by Warchief; 09/08/09 17:38.

Vekare
Re: clients and "ent_create" [Re: Warchief] #288825
09/08/09 22:52
09/08/09 22:52
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i would use end create and creat a single entity then let that entity use ent_createlocal to create the additional entities needed for your effect.. but not sure on this

effect and server -> effect and client [Re: darkinferno] #292336
10/02/09 05:18
10/02/09 05:18
Joined: Aug 2004
Posts: 34
France
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Superjeu3D Offline OP
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Superjeu3D  Offline OP
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Joined: Aug 2004
Posts: 34
France
hi, sorry for time put to answer you, but job and everything... héhé... eek

In fact, it does not work well because the server must send too much information to the clients all at once, therefore this was decelerated...

I must use "Effect"... But there I have another probleme héhé tongue

when I put "Effect" in the server, particles become grey squares in the clients. And when I puts "Effect" in the clients, the server does not see particles...


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