I've made simple model (mesh and bones) with bones in blender, and exported it in fbx. Vertexes were tied to bones in blender. Then imported fbx in MED. Saved mdl, then rotate model as I need it, center it and scale 10 times, cause usefull model size varies in blender and in MED (without scale model will be too small).
Then I created simple bones walking animaton (4 frames). And when I played this animation in MED it's looking quite good. But when I played it in Engine Preview - all its moving parts was messed, it was like moving cubes (no interpolation) on bones. See image
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Then I converted bones animation to vertex in MED, saved it in run preview again. And ... it looks normal as it should be -
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What is wrong? Can anyone give me the way to fix my bones animation, cause I want to add bones animation to my char (only one vertex animation can be played in moment, but you can play 2 or more bones animations simultaneously).