Hello,

I'm trying to make a television screen using the following action :

Quote:

var tv_handle;
...
action tv()
{
tv_handle = media_play ("tv1.mpg", bmap_for_entity (my, 0), 100);
}


When I attach the action to a sprite all works well.
Only problem is that the projected mpeg fades away as the camera distances from the sprite. When I project it on a map entity it's not nicely alligned on one plane.
So my question's are :
a. How to get rid of the fading out of the media clip projected on a sprite?

or

b. How to align the projected media clip nicely to one plane on a map entity ?

Thanx in advance.

Last edited by kaasjongen; 08/30/09 21:53.