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using shaders #287434
08/31/09 21:32
08/31/09 21:32
Joined: Jun 2009
Posts: 258
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zeusk Offline OP
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zeusk  Offline OP
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Joined: Jun 2009
Posts: 258
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i really want to use the Screen Space Ambient Occlusion Shader in my game.but i dont know how to add it!im using the lite-c language and i have no idea how to add this to my game.show me exactly how you would input this into a lite-c program.Thanks

Re: using shaders [Re: zeusk] #287862
09/02/09 21:12
09/02/09 21:12
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline OP
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zeusk  Offline OP
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Joined: Jun 2009
Posts: 258
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please i need help with this!

Re: using shaders [Re: zeusk] #287994
09/03/09 14:43
09/03/09 14:43
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Posts: 946
The SSAO shader is a full screen post processing shader, isnt it?
Well, the usual method to use such a shader is implementing a camera stage; you should find an example in the manual.
I would be careful with it tough; post processing shaders, and SSAO in special, can cause large frame losses;
Oh, and take also a look at shade-c:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=273341#Post273341


Last edited by the_clown; 09/03/09 14:44. Reason: forgot the link :P
Re: using shaders [Re: the_clown] #288156
09/04/09 14:46
09/04/09 14:46
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
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Razoron  Offline
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Joined: May 2009
Posts: 445
Peine, Germany
material shaders will only work if u have com edition.

Re: using shaders [Re: Razoron] #288250
09/04/09 23:48
09/04/09 23:48
Joined: Aug 2007
Posts: 157
England
DeD Offline
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DeD  Offline
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Posts: 157
England
theres a thing about postprosess in aum 68.
that might help.


D.E.D

I use lite c

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