Since I've been coding my game for a while, I hadn't really noticed this, since I guess I got used to it, but c_tracing with the following causes 'jerks' in the movement?
Code:
while(1)
{
//movement code and stuff here
c_trace(my.x,vector(my.x,my.y,my.z-30),IGNORE_ME|IGNORE_SPRITES);
This seems curious; does tracing cause that big of a slowdown? The fps is unchanged, and I need to use c_traces (actually more then one in some situations), so this poses a problem.
Ugh, chalk this one up to stupidity; I had multiple vector calculations running every frame, instead of a single frame like I intended. Problem Solved.