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SellYourRights.com #289171
09/11/09 05:18
09/11/09 05:18
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline OP
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maslone1  Offline OP
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Hi!


A new website with an interesting sell-conzept is coming SellYourRights.com

On this website you can define the price of your game, music, books,... and so on, and people can buy your product "free".

I think it's a very good way to distribute your games!


cheers
Marcel


A8c, Blender, FlStudio, Unity3d
Re: SellYourRights.com [Re: maslone1] #289179
09/11/09 07:11
09/11/09 07:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
That looks really cool! I've bookmarked it just now. Great idea.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: SellYourRights.com [Re: JibbSmart] #289180
09/11/09 07:18
09/11/09 07:18
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Bookmarked too!
Very well concept ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: SellYourRights.com [Re: Espér] #289181
09/11/09 07:23
09/11/09 07:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This is the way how Blender got free (if I remember right then the community paid about 100 thousand). But I think it will work only for products with an established public awareness.


Models, Textures and Games from Dexsoft
Re: SellYourRights.com [Re: Machinery_Frank] #289210
09/11/09 10:21
09/11/09 10:21
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline OP
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maslone1  Offline OP
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Joined: Jul 2007
Posts: 424
EUROPE
Yes, right. Thats the reason, why blender is "free".

But however, you can define what you wanna get for your product.
Shure, for my 2.5D Spaceshooter i'll never get 100thousand $,
but maybe 100 $ (100 people donate 1$/person). and if i finish my 3d spaceshooter i could sell it as an finished game, than as an open-source with all files and data, and than a "book" or a manual about it (title "How to use the source", or "how to create an add-on"). So i could create a line of sell-able products around one "main-product".

(i hope you can understand what i am talking about,.... sorry for my handy-english wink )


A8c, Blender, FlStudio, Unity3d
Re: SellYourRights.com [Re: maslone1] #289220
09/11/09 11:00
09/11/09 11:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes, this is right. This is how the Blender makers still earn money. They sell books, tutorials, services and more.

But you need a widely accepted product to do so. A small software with 100 users will not create enough side effects like this.

I like this concept and the idea behind it but it probably is not for the small hobby user. But if you create something like Ogre3d or maybe an impressive new AI component, a better physics engine than ODE or a new innovative procedural animation system, maybe you can make a deal there.


Models, Textures and Games from Dexsoft
Re: SellYourRights.com [Re: Machinery_Frank] #289233
09/11/09 11:36
09/11/09 11:36
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline OP
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maslone1  Offline OP
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Yes, 100 user will not create enough effects around a 2.d open source game.
....But all this is just speculation (yet). We well see.....
How the webside already say: cash for you – freedom for your fans.
And if thera are no fans, you have no cash, but still your product wink

So no try, no win


A8c, Blender, FlStudio, Unity3d
Re: SellYourRights.com [Re: maslone1] #289243
09/11/09 12:11
09/11/09 12:11
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: maslone1
Yes, 100 user will not create enough effects around a 2.d open source game.

Probably not. But if you offer a powerful product to create your own 2.5d adventures in a nice editor then you might find enough fans to buy it free and there is a lot of room to sell books, tutorials or artworks after this.


Models, Textures and Games from Dexsoft
Re: SellYourRights.com [Re: Machinery_Frank] #290938
09/22/09 14:41
09/22/09 14:41
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
i really dont understand the concept. can anyone explain?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: SellYourRights.com [Re: Blink] #290942
09/22/09 14:54
09/22/09 14:54
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Posts: 4,436
Germany, Luebeck
If I understood it right this is the concept:

Lets say Jerry is an artist (doesn't matter if musician, game developer or what not).
He creates a product (game, painting, music track) but doesn't want to sell it but giving away for free is also a hard time for him because he invested alot of time etc.
So he goes to sellYourRights.com and offers his product.
The concept is:
- If you pay me a total of X dollars I'll release this product for free.
So if he wants, say 100 dollars for the product to be become freeware, and gets 100 customers each paying 1 dollar, or 1 customer paying 100 dollar, the product becomes freeware.

This concept offers a possibilitie for creators to get some money out of their products, for customers to get something for free (if the price is already paid) or spend some money on it and get it when it becomes free.

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