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yet another Looking for shader topic #289957
09/16/09 13:45
09/16/09 13:45
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I'm looking for a normal mapping shader(big deal), but with PPL and alpha testing...I don't care if it only supports 2 lights...any tips?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: yet another Looking for shader topic [Re: Nowherebrain] #290052
09/17/09 02:03
09/17/09 02:03
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I don't really need the alpha testing...but PPL is a must.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: yet another Looking for shader topic [Re: Nowherebrain] #290073
09/17/09 07:34
09/17/09 07:34
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
You don't like the ones on the wiki?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: yet another Looking for shader topic [Re: JibbSmart] #290099
09/17/09 09:44
09/17/09 09:44
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
You are talking about per pixel lighting, right?
There is no way to do normalmapping without per pixel lighting as that is all normalmapping is about...

Re: yet another Looking for shader topic [Re: Slin] #290125
09/17/09 14:00
09/17/09 14:00
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
That was my assumption, but they don't seem to react to the map lighting...I have not tinkered anymore since this post....I may have gotten confused(vec light...versus ambient light)...I will play with "killing" the ambient light and see.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: yet another Looking for shader topic [Re: Nowherebrain] #290161
09/17/09 15:45
09/17/09 15:45
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
well, the normal map shader I am currently using must be taking a shortcut somewhere, while it does take into account local lights placed by script...or hand..it does not care about camera.ambient or vec_Sun_xxx(meaning sunlight in general)...I will visit the wiki and check one out there...I'm possibly using a rather old one....I've had it forever...before asm even...(joking).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: yet another Looking for shader topic [Re: Nowherebrain] #290333
09/18/09 14:14
09/18/09 14:14
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Yep, all the shaders have some form or level of ambient somewhere....
I set sun_color.red,green, and blue to 0 and things are still lit(that use a normal mapping shader.
I then adjusted the VIEW*.ambient, in this case the standard "camera.ambient" I set it from 0 through -100 and no change.
the shaders all reacted to point lights though...I will look at shade-c, it is the only one I did not look into...


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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