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Re: scion [official thread] [Re: the_clown] #299638
11/25/09 18:08
11/25/09 18:08
Joined: Jun 2006
Posts: 2,640
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Germanunkol Offline
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Germanunkol  Offline
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already told you: great looking work, keep it up! the weapons look like they are a lot of fun, but I'd really like to see a smoother version of the video

what's with the music... is it official game music? or is it just from somewhere else for now?

Edit: the red hit-image on the hud (the red overlay that comes when you're hit) should disapear faster, in my opinion.

Last edited by Germanunkol; 11/25/09 18:11.

~"I never let school interfere with my education"~
-Mark Twain
Re: scion [official thread] [Re: Germanunkol] #299669
11/25/09 22:31
11/25/09 22:31
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Great work Dark_Inferno laugh
I could not achieve what you've done even in a year and more !

Great incoming gameplay , i like the points when killed an ennemy , reminds me Modern Warfare :
RPG System ?

Now i'm gonna be a bad guy and talk dirty , not to say i don't like the actual state, is progressing incredibly well
Perhaps to help improve design ? or give you ideas ?

- The Bloom effect perhaps takes some frames/Second, and i really don't see the necessity for it : I would prefer a lot weapons with a good normal and specular map indeed !

- wall with a simple grey textures are too simple , need some shapes on them , actually the textures make the game look like old A6 or A5 levels.

- Lightening on level looks old, some specular or normal maps even baked normal maps would bring up all your VERY FLAT FLOOR And WALL textures
Uncharted 2 game on PS3 , i've rotated camear on some parts of floor , the shadow on stones didn't mode : BAKED NORMAL MAP ON TEXTURE FLOOR : But it works very great (other parts used real normal/specular maps)
Works great caus by playing the game , the baked are good , you even not notice it, caus you won't stop , zoom , rotate your character to see if little baked shadow moves laugh
They have even baked textures on walls not only floors.
Just my advice : With baked textures you will really bring volume !

Don't take all that bad, just my opinion.
We can't compare even old AAA games , made with an armada of 3D artists that work 5 days a week from years on 3D , and
a good 3D indie team already doing an excellent job in indie domain.


Keep up the great work Dark_Inferno laugh
Keep up impressing us.


Last edited by ratchet; 11/25/09 22:35.
Re: scion [official thread] [Re: ratchet] #299670
11/25/09 22:38
11/25/09 22:38
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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at my pc (duh)
theres nothing in your comment to take badly, as stated, nothing shown is near final quality, that wasnt the purpose of the video

Re: scion [official thread] [Re: darkinferno] #299671
11/25/09 22:54
11/25/09 22:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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No, caus i always talk bad points, and never good points !!
And i know how people hate me for that laugh !
Even on some personnal game, if a day i will really make one ? i would not like bad critics, that's natural for any work we do with passion in any domain.
My critics are for ideas, and construcives ones , i hope !
Just wanted to give you some personnal ideas.





Last edited by ratchet; 11/25/09 22:58.
Re: scion [official thread] [Re: Germanunkol] #299923
11/28/09 06:06
11/28/09 06:06
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Originally Posted By: Germanunkol
what's with the music... is it official game music? or is it just from somewhere else for now?
no its not the official music and am not very sure of the source i got it from either

Re: scion [official thread] [Re: darkinferno] #299952
11/28/09 13:41
11/28/09 13:41
Joined: Mar 2009
Posts: 8
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Colburn Offline
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Colburn  Offline
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Hey, I sent you an email along the line of the music subject. If your not interested, that's cool. Just tell me. Regardless, good work on the game. I'm no expert, but from the test video, the game seems worked out very well, and if that's just a glimpse then i know I would be impressed with the final product.

It's great to see indie (you guys are indie right?) developers jumping to the initiative to make a great product.

Thanks!

Colburn B. Hayden


I am a free music composer. Check out my music here.

http://www.reverbnation.com/colburnhayden
Re: scion [official thread] [Re: Colburn] #300198
11/30/09 14:03
11/30/09 14:03
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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Originally Posted By: Colburn
It's great to see indie (you guys are indie right?) developers jumping to the initiative to make a great product.
lol, well we are indie but we're striving to be much more, i think what really seperates indies from mainstream isnt so much the tools but our willingness, passion and ability to work, hopefully we can accomplish all that we want but based on tests, am sure the engine can handle

Re: scion [official thread] [Re: the_clown] #300400
12/02/09 03:34
12/02/09 03:34
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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...chill on the bloom. little too much.


xXxGuitar511
- Programmer
Re: scion [official thread] [Re: xXxGuitar511] #300402
12/02/09 06:16
12/02/09 06:16
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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at my pc (duh)
its perfect actually.. keep in mind that the model and textures here are all placeholders, we'll take advantage of the bloom when doing our own textures, maybe somewhat difficult to explain the style, most i can say is, in time it'll become apparent

Re: scion [official thread] [Re: darkinferno] #300534
12/03/09 02:47
12/03/09 02:47
Joined: Mar 2009
Posts: 8
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Colburn Offline
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Colburn  Offline
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Originally Posted By: darkinferno
Originally Posted By: Colburn
It's great to see indie (you guys are indie right?) developers jumping to the initiative to make a great product.
lol, well we are indie but we're striving to be much more, i think what really seperates indies from mainstream isnt so much the tools but our willingness, passion and ability to work, hopefully we can accomplish all that we want but based on tests, am sure the engine can handle

Yeah. One thing I havce always believed is that indie developers are often VERY qualified, but most of my experience with indie teams has been tragic because the developers end up losing interest or just have lives that are to busy (which is not a BAD thing). I am always thrilled to see a team getting good progress while striving for the best.


I am a free music composer. Check out my music here.

http://www.reverbnation.com/colburnhayden
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