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Re: scion [official thread] [Re: darkinferno] #310859
02/17/10 12:16
02/17/10 12:16
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
It's a bit unrealistic, that if you shoot against wood, sparks are emitted.
But apart from that it looks really great!


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Re: scion [official thread] [Re: Dark_samurai] #310869
02/17/10 13:22
02/17/10 13:22
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline
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penut  Offline
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Joined: Jan 2006
Posts: 69
Missouri, USA
He isn't finished, it's all a WIP. There is still allot of tweaking to do. And also keep in mind things like the Uncanny Vally laugh


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
Re: scion [official thread] [Re: penut] #310873
02/17/10 13:46
02/17/10 13:46
Joined: Jan 2010
Posts: 112
Robso661 Offline
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Robso661  Offline
Member

Joined: Jan 2010
Posts: 112
great, very great game.


Ja, das Programmieren ist schwer und zerreißt einem manchmal den Kopf. Aber dran bleiben ist alles dann kommt man auch weiter.

http://www.youtube.com/user/ErweSpiele
Re: scion [official thread] [Re: Robso661] #310964
02/17/10 22:02
02/17/10 22:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Great particles effects.
Perhaps you could find a shader doing soft particles where you don't see the plane throught the ground.
It could be an option caus it's GPU power eating !

Now you just need splatter effects !

Keep up the good work laugh !

Re: scion [official thread] [Re: ratchet] #313033
02/27/10 15:38
02/27/10 15:38
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
JUST A NOTE:

i'll be removing all videos from the youtube page shorty as they dont reflect the quality we're aiming for, new videos will replace them shortly

Re: scion [official thread] [Re: darkinferno] #332984
07/13/10 13:13
07/13/10 13:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
this is an update to show that scion IS FAR FROM being another failed project, we've been hard at work, as you all know multiplayer isnt easy but we're doing it and we've requested help from you guys before, anyways, i just wanted to show a video of a VERY OLD play test that we did, remember this is an old vid and should be criticized as such, also... here is the video of facebook... we'd love for you guys to add us, rate, comment and subscribe and help our project rise, so watch the vid, check out the facebook page, add us and leave crits, heres the facebook link:

http://www.facebook.com/photo.php?pid=2212041&op=1&o=global&view=global&subj=610165050&id=682706328#!/video/video.php?v=1545461513369&ref=mf

check out my facebook page: http://www.facebook.com/album.php?aid=72571&id=1139950023&l=33a03ef93d

ADD ME WITH THE MESSAGE "SCION" ONLY WAY I WILL ACCEPT, looking forward to see you guys there

oh and the youtube video:
just uploaded, quality will improve soon: [video:youtube]http://www.youtube.com/watch?v=o4isYeoyw9c[/video]



Last edited by darkinferno; 07/13/10 17:30.
Re: scion [official thread] [Re: darkinferno] #332998
07/13/10 14:20
07/13/10 14:20
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Gameplay looks really solid o.O.

How do you sync the Bulletshots?

In the past i thought about sending the position and direction of a bullet from the client to the server, server executes the shot and sends the result.
BIggest problem ha sbeen the shotgun with multiple bullets(more bandwidth).

MAybe...you can give me a hint?

EDIT: Gimme da punk...XD(remember the APB beta^^)

GReets
Rackscha(and the Memnarch on the YT video is me...posted the wrong nick, thought of another forum^^)

Last edited by Rackscha; 07/13/10 14:22.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: scion [official thread] [Re: Rackscha] #333012
07/13/10 16:03
07/13/10 16:03
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
The level is too dark ! it is night ? why not making a day level instead ?

this is quality in weapon menu , and floatting things in the wind are really cool , but they fly too much, it distract us too much ! or because it's lot lot of wind ?

Something to improve the first full screen blood effect when player is hit at beginning, i don't like it ! why not to be inspired by Geras Of Wars ? COD4 ? Blur the effect sprite perhaps ? and put blood only on screen borders ?


Keep improving the level by adding some objects later, to make it more life like !
Well already great job indeed, keep up improving it laugh !

Re: scion [official thread] [Re: ratchet] #333019
07/13/10 16:23
07/13/10 16:23
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Where did you get the Ground texture?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: scion [official thread] [Re: alibaba] #333022
07/13/10 16:49
07/13/10 16:49
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Darkinferno:
MAybe you can add some screenshots of ACTUAL gameplay?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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