I think it may be possible. Here is an example from the manual.
Code:
// this function takes an entity pointer as argument.
function ent_init(ENTITY* ent)
{
set(ent,BRIGHT);
ent.ambient(100);
ent_animate(ent,"walk",50,0);
}
...
ent_init(you);
...
Give us more info on what your trying to achieve and we may be able to help you more.
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