function fade_particle()
{
my.alpha -= 10 * time;
my.size -= 1;
if (my.alpha < 0 || my.size < 0) {my.lifespan = 0;}
}
function particle_water()
{
temp.x = random(2) - 1;
temp.y = random(2) - 1;
temp.z = random(2)-random(2);
vec_add (my.vel_x, temp);
my.alpha = 20;
my.bmap = water_map;
my.size = random(5)+5;
my.flare = on;
my.bright = on;
my.move = on;
my.translucent = on;
my.lifespan = 100;
my.function = fade_particle();
}