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Screenshot problem #291369
09/24/09 18:35
09/24/09 18:35
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline OP
Senior Member
Ralph  Offline OP
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Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Hi Leute,
ich hab hier ein Problem unzwar wenn ich ein screenshot per Funktion(file_for_screen) mache, fehlen die Modelle auf dem Bild.
Siehe hier:

So sollte es aber eig. aussehen:


Edit:
Mit der anderen Funktion bmap_for_screen hab ichs auch schon probiert.. das gleiche!

Ist das ein Bug oder habe ich was falsch gemacht? confused

MFG Ralph

Last edited by Ralph; 09/24/09 18:37.
Re: Screenshot problem [Re: Ralph] #291453
09/25/09 11:47
09/25/09 11:47
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline OP
Senior Member
Ralph  Offline OP
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Keiner eine Idee? cry

Re: Screenshot problem [Re: Ralph] #291455
09/25/09 11:56
09/25/09 11:56
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
zeigst du mal den ganzen code? die ganze funktion, in der es steht?


~"I never let school interfere with my education"~
-Mark Twain
Re: Screenshot problem [Re: Germanunkol] #291457
09/25/09 12:02
09/25/09 12:02
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline OP
Senior Member
Ralph  Offline OP
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ich dachte auch es könnte am Code liegen deshalb habe ich zum Test das hier erstellet
Code:
#include <acknex.h>

BMAP* screenshot_bmp;

void main()
{
	video_switch(8,16,0);
	level_load("");
	wait(-2);
	sky_color.red = 5;
	sky_color.green = 5;
	sky_color.blue = 255;
	vec_set(camera.x,vector(-350,0,350));
	vec_set(camera.pan,vector(0,-45,0));
	ent_create("cube.mdl",nullvector,NULL);
	file_for_screen("screenshot",1);
	screenshot_bmp = bmap_createblack(1024,768,16);
	bmap_for_screen(screenshot_bmp,1,0);
	bmap_save(screenshot_bmp,"screenshot2.jpg");
}


Aber auch da sieht man keine Modelle.

EDIT:
Code:
video_switch(8,0,0);
	level_load("");
	wait(-2);
	sky_color.red = 5;
	sky_color.green = 5;
	sky_color.blue = 255;
	vec_set(camera.x,vector(-350,0,350));
	vec_set(camera.pan,vector(0,-45,0));
	ent_create("cube.mdl",nullvector,NULL);
	wait(-2);
	file_for_screen("screenshot",1);
	screenshot_bmp = bmap_createblack(1024,768,16);
	bmap_for_screen(screenshot_bmp,1,0);
	bmap_save(screenshot_bmp,"screenshot2.jpg");
	wait(-2);
	sys_exit("");
}


So funktioniert zumindest file_for_screen! laugh

MFG Ralph

Last edited by Ralph; 09/25/09 12:06.
Re: Screenshot problem [Re: Ralph] #291463
09/25/09 12:26
09/25/09 12:26
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline OP
Senior Member
Ralph  Offline OP
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Okay hat sich erledigt..
Hab wohl nicht lange genug gewartet vorm screenshot machen..

MFG Ralph

Re: Screenshot problem [Re: Ralph] #291546
09/26/09 11:12
09/26/09 11:12
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
eigentlich sollten nach level load 3 frames reichen...


~"I never let school interfere with my education"~
-Mark Twain

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