Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, ozgur, AbrahamR, wdlmaster), 849 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Blurry Textures Far Away #291575
09/26/09 15:57
09/26/09 15:57
Joined: Dec 2008
Posts: 56
B
binsky33333 Offline OP
Junior Member
binsky33333  Offline OP
Junior Member
B

Joined: Dec 2008
Posts: 56
Hi everyone, I just have a real quick question of why the textures in a map always blur when they are far away.

Here is a screen shot.



As you can see, the grass texture looks absolutely horrible, especially when you move around it looks all pixelated and terrible! What is wrong with this? Is there anyway to fix this.

Also did i mention i dont get this in the WED editor 3d view.

Last edited by binsky33333; 09/26/09 16:08.
Re: Blurry Textures Far Away [Re: binsky33333] #291579
09/26/09 16:09
09/26/09 16:09
Joined: Sep 2006
Posts: 99
BS, Germany
Storm_Mortis Offline
Junior Member
Storm_Mortis  Offline
Junior Member

Joined: Sep 2006
Posts: 99
BS, Germany
mip_shaded = 2;
d3d_mipmapping = 4;
d3d_anisotropy = 2;

this 3 vars will help you solving the problem.
for best settings take a look at the manual and play with the values^^


it found a voice ... now it needs a body
Re: Blurry Textures Far Away [Re: Storm_Mortis] #291581
09/26/09 16:15
09/26/09 16:15
Joined: Dec 2008
Posts: 56
B
binsky33333 Offline OP
Junior Member
binsky33333  Offline OP
Junior Member
B

Joined: Dec 2008
Posts: 56
Tried those, messed around with them, it still looks terrible. Does anyone else have this problem?

Re: Blurry Textures Far Away [Re: binsky33333] #291588
09/26/09 16:27
09/26/09 16:27
Joined: Sep 2006
Posts: 99
BS, Germany
Storm_Mortis Offline
Junior Member
Storm_Mortis  Offline
Junior Member

Joined: Sep 2006
Posts: 99
BS, Germany
hmm, this had to solv your problem, where dit you call this vars?
best way would be bevor loading your level - and get sure you graphics driver allows Acknex to use anisotropy and stuff.

i may be wrong but this really looks like bad mipmapping ...


it found a voice ... now it needs a body
Re: Blurry Textures Far Away [Re: Storm_Mortis] #291593
09/26/09 16:42
09/26/09 16:42
Joined: Dec 2008
Posts: 56
B
binsky33333 Offline OP
Junior Member
binsky33333  Offline OP
Junior Member
B

Joined: Dec 2008
Posts: 56
I am loading these variable before i load the map in function main. And yes im using the latest nvidia drivers, so it should allow me to use anisotropy.

This is what it looks like with those variables

Still far away its pixelated. All the other games i have seen made with 3dgs this never happens in theirs?



Last edited by binsky33333; 09/26/09 16:43.
Re: Blurry Textures Far Away [Re: binsky33333] #291597
09/26/09 16:53
09/26/09 16:53
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
umm, i dont know why you really want to fix this, its a good thing in most games, its drawing the texture at a lower resolution based on distance which helps framerate.. i'll have to CODE this into my game but anyways, i'm thinking it really has something to do with the vars Storm_Mortis listed, not sure though and maybe if your using DDS textures

Re: Blurry Textures Far Away [Re: binsky33333] #291598
09/26/09 16:55
09/26/09 16:55
Joined: Sep 2006
Posts: 99
BS, Germany
Storm_Mortis Offline
Junior Member
Storm_Mortis  Offline
Junior Member

Joined: Sep 2006
Posts: 99
BS, Germany
what i meant by asking for your driver ... i don't really know what it's calles in english ... something like "let the app decide" or "generall setting". its un the settungs of the driver - this could cancle the engines settings in some cases.

if this do not help, i cant help you without your computer, sry


it found a voice ... now it needs a body
Re: Blurry Textures Far Away [Re: darkinferno] #291599
09/26/09 16:55
09/26/09 16:55
Joined: Dec 2008
Posts: 56
B
binsky33333 Offline OP
Junior Member
binsky33333  Offline OP
Junior Member
B

Joined: Dec 2008
Posts: 56
Yes i know it helps your framerate, but in other engines why does the mip mapping look sooo much better?

Re: Blurry Textures Far Away [Re: Storm_Mortis] #291600
09/26/09 16:57
09/26/09 16:57
Joined: Dec 2008
Posts: 56
B
binsky33333 Offline OP
Junior Member
binsky33333  Offline OP
Junior Member
B

Joined: Dec 2008
Posts: 56
Storm, i just looked under my general settings in the nvidia control panel, and it is set to let the application decide.

Re: Blurry Textures Far Away [Re: binsky33333] #291727
09/27/09 17:02
09/27/09 17:02
Joined: Dec 2008
Posts: 56
B
binsky33333 Offline OP
Junior Member
binsky33333  Offline OP
Junior Member
B

Joined: Dec 2008
Posts: 56
Anyone? BTW im using WDL script if that has anything to do with it.

Last edited by binsky33333; 09/27/09 17:02.
Page 1 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1