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Can any one explain why the skins arn't showing up on my modle? #292403
10/03/09 05:00
10/03/09 05:00
Joined: Oct 2009
Posts: 17
Darzoz Offline OP
Newbie
Darzoz  Offline OP
Newbie

Joined: Oct 2009
Posts: 17
i realy dont understand it, i select the modle i have a texture and i hit set skin. Nothing shows up on the modle, is there some thing i'm missing? The manual doesn't seem to help much eather


Q. Help! When I run the game, everything is spinning!
A. Put your joystick in center position.
Re: Can any one explain why the skins arn't showing up on my modle? [Re: Darzoz] #292406
10/03/09 06:00
10/03/09 06:00
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
did you unwrapped your model? you need an UV map for your texture show up on model.


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Re: Can any one explain why the skins arn't showing up on my modle? [Re: Quad] #292410
10/03/09 08:31
10/03/09 08:31
Joined: Oct 2009
Posts: 17
Darzoz Offline OP
Newbie
Darzoz  Offline OP
Newbie

Joined: Oct 2009
Posts: 17
unwrapp my modle? UV map? what are these things you speak of??


Q. Help! When I run the game, everything is spinning!
A. Put your joystick in center position.
Re: Can any one explain why the skins arn't showing up on my mod [Re: Darzoz] #292413
10/03/09 09:53
10/03/09 09:53
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
From the 'Game Design Tutorial' on the Download page:
Quote:
For each triangle (also called face or polygon) in the mesh, a corresponding triangle is cut from the model texture image (alse called skin). Or, in other words, for each three-dimensional vertex of a triangle that describes a XYZ position in space, there is a corresponding two-dimensional vertex that describes a UV position on the skin picture. This method is called UV mapping. It is not necessary that the triangle in 3D space and the triangle on the skin have the same shape (in fact, it is normally not possible for all triangles), but they should have shapes roughly similar, to limit distortion and aliasing.

Quote:
With MED there are three different ways to bring a skin onto a model: Atlas mapping, two sided mapping, and six sided mapping. Atlas mapping is only supported by very new MED versions, so here I'll concentrate on the two older mapping methods. By the way, what the heck is a mapping at all? It is just the distribution of the UV vertices on the skin image, also called skinning. I normally use the six sided mapping because it offers more advantages than the other method.

When you download it, the file is called 'wed_tutorial_e.zip', but it is about MED as well.

Re: Can any one explain why the skins arn't showing up on my mod [Re: Pappenheimer] #292494
10/04/09 09:32
10/04/09 09:32
Joined: Oct 2009
Posts: 17
Darzoz Offline OP
Newbie
Darzoz  Offline OP
Newbie

Joined: Oct 2009
Posts: 17
Thanks for showing me that tutorial, it help'd.


Q. Help! When I run the game, everything is spinning!
A. Put your joystick in center position.

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