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Iridium #292546
10/04/09 17:12
10/04/09 17:12
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
hey,

I have been working on my game engine for the last month or two without much news. This is because I have aquired a deal to purchase my engine for commercial sale based in the C++ engine. I may or may not continue progress on a lite-c version depending on popular demand and interest from Conitec.

I have also taken up work on a second title which I can't share much information about at this time.

Finally, I have decided on a price - Iridium will be free for development including real-time development tools.

Contracts for publishing games using Iridium will be determined on a case-by-case basis to allow for small and large games to have a chance at success.

- Mike -


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium [Re: Foxfire] #292578
10/04/09 22:45
10/04/09 22:45
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
The problem :
We buy an engine , and must pay to increase it's visual quality to more Next Gen things !

Why not selling that to Conitec, they could integrate it in A7 or future A8 ?

Re: Iridium [Re: ratchet] #293090
10/09/09 09:25
10/09/09 09:25
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
hey,

congratulations on having commercial interest! Hope it works well for you, and I really hope to see lite-c development continue - we need something like your engine for a lot of the projects here.

I think free development, and contract on commercial launch is a good deal.

Don
have a great day

Re: Iridium [Re: Gumby22don] #293096
10/09/09 09:58
10/09/09 09:58
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
The free dev version sounds good - will it still be free for non-commercial, but published projects?

Re: Iridium [Re: the_clown] #302253
12/18/09 01:24
12/18/09 01:24
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
hey, sorry its been such a long time.

I have been working on the lite-c Iridium engine and am almost ready to post a few tools for everyone to test.

I'm also working on a website for Iridium.


After many months I have prepared a rendering engine that is both visually stunning and high performance. I have made many comprimises and the result is an outstanding and unique engine that feels similar to Valve's Source engine and Crytek's Cryengine3. Iridium now employs a patented light portal system to provide high quality static global illumination (similar to lightmapping in WED) that is applied to objects on a per-pixel basis - it runs on any computer with pixel shader support and has the advantage over lightmapping that it does not depend on how many entities are on the scene. It also works well on large models where certain parts of the said model recieve different pre-computed light values.

In addition. I have perfected an SSAO process that uses depth peeling to maximize quality and speed - it creates correct occlusion at every single possible situation and is quite fast.

In addition, objects receive per-pixel reflections via light portals - the result is a highly global specular feel that looks as good as ray tracing in many cases and runs on almost every machine very quickly.


I am still working on a dynamic lighting system, however, this is the easiest part.


I will upload the light portal compiler this weekend along with some documentation.

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium [Re: Foxfire] #302261
12/18/09 06:50
12/18/09 06:50
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
source and cryengine3?
i thought this engines were completely on diffrent tracks(graphics rendering wise)?

i would like to see the current status of ssao and that perpixel reflections.


3333333333
Re: Iridium [Re: Quad] #302303
12/18/09 13:28
12/18/09 13:28
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I'd like to see the current status of all of it.
You're promising a lot... very interested in seeing it.


~"I never let school interfere with my education"~
-Mark Twain
Re: Iridium [Re: Germanunkol] #302331
12/18/09 16:33
12/18/09 16:33
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
yeah, I'm just sitting down to finish the compiler now, I'll uplod it tonight or tomorrow. And yes, it is a lot - I've been working on it for over a year
-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium [Re: Foxfire] #302727
12/21/09 17:45
12/21/09 17:45
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
sorry for the delay - I love in Maryland USA and we had almost 2 feet of snow - power was out all weekend. I'm finishing the program now -Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium [Re: Foxfire] #302798
12/22/09 09:52
12/22/09 09:52
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I have made many comprimises and the result is an outstanding and unique engine that feels similar to Valve's Source engine and Crytek's Cryengine3

Wow didn't Know that A7 with a simple plugin could be as good as Crysis Engine 3 ( not only Crysis engine 2 ) laugh ?
It could be the A8 engine if it can be as good as Crysis Engine 3.
Sell it to conitec or big companies !

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