remember that your targetmachine must have shaders if u use the cullmode thing
i prefer doing it with shaders, its pretty fast
www.earthcontrol.de quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Double Siding Using Shader or Geometry?
[Re: A.Russell]
#24473 03/23/0402:2603/23/0402:26
If I understand you right, you want to switch off backface culling (Cullmode = none). This will reduce the frame rate, and only makes sense for a 'flat' model, like a billboard, when you want both sides of the model polygons to be seen.
This has nothing to do with shaders and thus the target machine does not matter.
Re: Double Siding Using Shader or Geometry?
[Re: jcl]
#24475 03/23/0404:3403/23/0404:34
thanx for clearing this up. but i dont share your opinion on the use of cullmode. think of crystals or water, or did u have a look at my little demo, without cullmode=0 it wouldnt look how it looks
www.earthcontrol.de quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Double Siding Using Shader or Geometry?
[Re: ello]
#24476 03/23/0405:1103/23/0405:11