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Small Question #293527
10/12/09 07:52
10/12/09 07:52
Joined: Oct 2009
Posts: 20
V
vasco Offline OP
Newbie
vasco  Offline OP
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V

Joined: Oct 2009
Posts: 20
hi,
I am facing a scenario wherein, any change I make in my WDL file is not reflected in the Runtime game. When I changed the TITLE os the SIzE

WINDOW winstart {
TITLE "3D Game Studio";
SIzE 550,320;
..
..
}

When I change the TITLE or Size field in the above structure they are not reflected in the game. I have saved the file and rebuilt the game. Is there anything else I need to do...
Moreover when I try to change the video_mode by
setting video_mode = 7 or change the mouse_mode = 1 (to display the mouse pointer over the screen), nothing changes.

Thanks

Re: Small Question [Re: vasco] #293552
10/12/09 12:15
10/12/09 12:15
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Well, this feature only works with the Pro edition or the warez.

Re: Small Question [Re: Cowabanga] #293671
10/13/09 02:50
10/13/09 02:50
Joined: Oct 2009
Posts: 20
V
vasco Offline OP
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vasco  Offline OP
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V

Joined: Oct 2009
Posts: 20
1.ok then where do i change the title of the window ?? .

2. Setting certain models as unpassable ( passable checkbox= false ) yet am able to pass through. wat could be the reason??

3. where do i mention the physics related properties to an object (via) code or WED ... ??

Re: Small Question [Re: vasco] #293672
10/13/09 03:58
10/13/09 03:58
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
1> Check the manual for the video_window() function. Put it early in your 'main' function.

2> Most likely the action controlling "your" movement is either
a> just using x,y,z changes to move, and it therefore does NO collision detection.
b> uses the c_move function to move, and does not have the c_move flag IGNORE_PASSABLE set on.

3> via code, or you can set-up code to read values from the skills,
(which can be set in WED), and put those values into the physics settings. your choice.

Hope this helps get you started...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Small Question [Re: EvilSOB] #293690
10/13/09 08:32
10/13/09 08:32
Joined: Oct 2009
Posts: 20
V
vasco Offline OP
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vasco  Offline OP
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Joined: Oct 2009
Posts: 20
Can you explain it in a simpler way ?? please don't mind I am beginner.

Re: Small Question [Re: EvilSOB] #293695
10/13/09 09:31
10/13/09 09:31
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Joined: Jul 2008
Posts: 553
Singapore
here are the answers to ur queries:

1. u are using the educational team edition, changing of window title is only available in the Pro edition. this function is not required for an educational project.

2. as EvilSOB mentioned.

3. preferably via code instead of skills.


few clarifications: Are u using C-Script or Lite-C ? lite c file extensions are .c

for setting physics params and passable etc. its good to do it in code, more flexible,


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Re: Small Question [Re: delinkx] #293852
10/14/09 11:26
10/14/09 11:26
Joined: Oct 2009
Posts: 20
V
vasco Offline OP
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vasco  Offline OP
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V

Joined: Oct 2009
Posts: 20
thanks for ur reply !
I am using Lite - C.
Where can i find the set of physics engine related codes ?

Re: Small Question [Re: vasco] #293854
10/14/09 11:51
10/14/09 11:51
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
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In the Workshop #19 is explain the physic. Search also in the Manual for "physic".

Re: Small Question [Re: Widi] #293949
10/15/09 03:39
10/15/09 03:39
Joined: Oct 2009
Posts: 20
V
vasco Offline OP
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vasco  Offline OP
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V

Joined: Oct 2009
Posts: 20
Thanks. The code is as a C file. How do integrate this code onto my objects ?

Re: Small Question [Re: vasco] #294079
10/16/09 03:22
10/16/09 03:22
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
User
delinkx  Offline
User

Joined: Jul 2008
Posts: 553
Singapore
through actions and functions.


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