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ent_playloop () sound level doesn't adjust when camera moves? #294068
10/15/09 23:35
10/15/09 23:35
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Hello,

Is it just me or does ent_playloop() sound level always stay the same as the distance to camera when it was started and doesn't adjust?

For example, a airplane's jet engine starts when camera is far away and it is at a low level, but when I move camera closer to the airplane, the sound remains low and doesn't get any louder as the camera get's closer to the airplane.

Is it just me? Or is this the case?

Thanks,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: ent_playloop () sound level doesn't adjust when camera moves? [Re: Locoweed] #294097
10/16/09 08:46
10/16/09 08:46
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
No, this should not be the case. ent_playloop updates the entity and camera position.

Check your acklog. Some old audio driver had an issue that 3D sounds didn't work properly. In that case you'll get a message like HEADRELATIVE in your acklog, indicating that the engine attempts a workaround.

Another possibility is that your camera was not moved at all because you were using a different view. Look for the AUDIBLE flag in the manual.

Apart from that, I can not confirm any problems with 3D loop sounds of moving entities.

Re: ent_playloop () sound level doesn't adjust when camera moves? [Re: jcl] #294195
10/16/09 21:28
10/16/09 21:28
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Ok, thanks jcl.

Loco


Professional A8.30
Spoils of War - East Coast Games

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