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3dgs suitable for an rts ? #24633
03/24/04 10:52
03/24/04 10:52
Joined: Mar 2004
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bagjuice Offline OP
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bagjuice  Offline OP
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Re: 3dgs suitable for an rts ? [Re: bagjuice] #24634
03/24/04 21:17
03/24/04 21:17
Joined: Sep 2003
Posts: 32
Dominican Republic
Alardaen Offline
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Alardaen  Offline
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Dominican Republic
I've been making the same question for a while, there are 2 tutorials on working with a rts game like in the aum magazine issue 2 and 10 (or 11) I think, but I'm getting to the conclusion that A6 is not quiet powerful to make real RTS games unless using external dll's wich means that you need to be a good c++ programmer.

I've several ideas for rts, if you wanna join be welcome.


Operating System: WIN XP SP2 CPU: AMD Athlon 64 Procesor 3000+ Memory: 2 GB Video Card: ATI X1600 512MB
Re: 3dgs suitable for an rts ? [Re: Alardaen] #24635
03/25/04 00:56
03/25/04 00:56
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
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Quote:

A6 is not quiet powerful to make real RTS




LOL
It's plenty powerful for a MMORPG, it can handle an RTS

What external DLL are you using for your RTS?

Re: 3dgs suitable for an rts ? [Re: fastlane69] #24636
03/25/04 22:42
03/25/04 22:42
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Dominican Republic
Alardaen Offline
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Alardaen  Offline
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Dominican Republic
I've been reading a lot about programming rts so I think that to make A6 work for developing rts games I should make dll's to handle unit classes. Maybe I'm wrong but I think A6 can't do that by it self because you can't attach more that one action to your units as I asked in older forums. The tutorial conserning this issue are really poor. I wish I could post more usefull information about this.


Operating System: WIN XP SP2 CPU: AMD Athlon 64 Procesor 3000+ Memory: 2 GB Video Card: ATI X1600 512MB
Re: 3dgs suitable for an rts ? [Re: Alardaen] #24637
03/25/04 23:13
03/25/04 23:13
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
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Alkai  Offline
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Posts: 585
Alexandria, VA
Even though you can't attach more than one action to an entity, couldn't you just place everything in that one action? That's what I would do...


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
Re: 3dgs suitable for an rts ? [Re: Alkai] #24638
03/26/04 00:49
03/26/04 00:49
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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This single action is the starting point for your entity.
You can start a lot of functions from there.
If you place a block like this into that function, you get something like a thread.

Start a function for your animations, another one for state changes
(which results in a different animation), ...

Quote:


while(1) {
// ----- do your stuff here
wait(1);
}





If you don't use this loop - it is a simple blocking function call.

There is no real need for a dll - but you can use a dll if you reach the limits of the engine.

-- slacer


Re: 3dgs suitable for an rts ? [Re: slacer] #24639
03/26/04 02:24
03/26/04 02:24
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fastlane69 Offline
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fastlane69  Offline
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As others are saying, the one action "limitation" is not a limitation at all.

Note that aside from functions, the other thing an action sets is your event handler, my.event=...

Now, while you can explicitly change teh action at run time:
ALL THE FUNCTIONS WITHIN THE ACTION AND THE EVENT HANDLER **CAN** BE CHANGED AT RUN TIME.

So as was stated above, you can put all of you entities functionality into one action and then change teh internal functions and events to suit the situation.

Quote:

The tutorial conserning this issue are really poor. I wish I could post more usefull information about this.





That's becasue there isn't much RTS development in 3DGS. This has nothing to do with the capabilities of 3DGS; it has everything to do with it's users.

Re: 3dgs suitable for an rts ? [Re: fastlane69] #24640
03/26/04 15:52
03/26/04 15:52
Joined: Sep 2003
Posts: 32
Dominican Republic
Alardaen Offline
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Alardaen  Offline
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Dominican Republic
So let me see if I'm catching the idea. I could use a whole set of functions inside an action attached to my unit to simulate the uses of classes in C++? If it is so, is not too complicated to think. I'll put my brain on it.

Thanks


Operating System: WIN XP SP2 CPU: AMD Athlon 64 Procesor 3000+ Memory: 2 GB Video Card: ATI X1600 512MB

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