ENTITY* e1;
function fn() {
// assuming that "m1" is the ("WED-assigned") name of some ENTITY placed in WED
//...and ENTITY "m1" is present in the currently loaded level
e1 = ent_for_name("m1");
if (e1 != NULL) {
e1.x += 5;
e1.y -= 5;
}
}
see manual entry for term "ent_for_name"
Re: accessing model properties
[Re: testDummy]
#294952 10/22/0907:0010/22/0907:00