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[Newton] Breakable Objects / Bruchstücke #295902
10/28/09 14:06
10/28/09 14:06
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hallo,
gibt es die Möglichkeit, in Lite-C dieses Feature von Newton zu verwenden??

Hello guys,
is it possible to use this feature of newton in Lite-C??
Video

Richi007

Last edited by Richi007; 10/28/09 14:07.

Visit my site: www.masterq32.de
Re: [Newton] Breakable Objects / Bruchstücke [Re: MasterQ32] #298152
11/12/09 15:28
11/12/09 15:28
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
Member
B

Joined: Jul 2009
Posts: 150
Hy I have the same questins like you! laugh
I will try to find it in the newton forum.
When I know it I will tell it to you.


I have know Gamestudio/A7 Commercial Edition 7.84
Re: [Newton] Breakable Objects / Bruchstücke [Re: Blackchuck] #298278
11/13/09 13:55
11/13/09 13:55
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Yep, its possible, but now i'm working on wrapping Character and Cars controllers.
Any help would be great. wink


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: [Newton] Breakable Objects / Bruchstücke [Re: VeT] #298281
11/13/09 14:13
11/13/09 14:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
ahh, sounds good Vet, maybe sign in to ICQ? i'd like to talk on a few systems of newton, sadly i cant really help with the technicalities too much grin

Re: [Newton] Breakable Objects / Bruchstücke [Re: darkinferno] #298287
11/13/09 14:57
11/13/09 14:57
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
Member
B

Joined: Jul 2009
Posts: 150
So that meens that (when we use newton) we must wright everithing in a totaly other way.


I have know Gamestudio/A7 Commercial Edition 7.84
Re: [Newton] Breakable Objects / Bruchstücke [Re: Blackchuck] #298322
11/13/09 20:14
11/13/09 20:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ya.. which is what scared me away in the first place grin not that i couldnt learn, but its kinda hard to be learning multiple systems, you'll really never get your game done if you take time to learn all the available systems

Re: [Newton] Breakable Objects / Bruchstücke [Re: darkinferno] #298337
11/14/09 10:50
11/14/09 10:50
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Yep, but you must know, which system is good for what laugh
For example, i learn physic systems (Newton, Bullet, PhysX), worked a lot with different AI systems (Perfect, A-star), but i NEVER would start to learn shaders grin


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: [Newton] Breakable Objects / Bruchstücke [Re: VeT] #298352
11/14/09 12:40
11/14/09 12:40
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
Member
B

Joined: Jul 2009
Posts: 150
But maby we don`t musst to lern everithing.
We could make somthing like vocabularies, I meen it like this;
Lets take vocabularies from german in english:

german
Auto
in englisch
car

And know from lite-c to newton;

lite-c:

action ball()
{
phent_settype(my,PH_RIGID,PH_SPHERE);
phent_setfriction(my,90);
phent_setmass(my,5,PH_SPHERE);
phent_setelasticity(my,75,100);
phent_setdamping(my,30,5);
ph_setgravity(vector(0,0,-500));
}

to newton:

float QUANTTOMETER = 0.03125;
float METERTOQUANT = 32;

#include "NewtonMain2.18.c"
#include "NewtonAPI2.18.c"

NewtonWorld* nworld;

#include "matrix.c"
#include "newton_materials.c"
#include "newton_main.c"
#include "newton_debug.c"

void quit()
{
newton_stop();
}
void newton_start()
{
wait(2);
newton_start();
on_exit = quit;
while(1)
{
newton_update();
wait(1);
}
}

action ball_newt()
{
wait(3);
newton_addentity(me, 5, NEWTON_SPHERE, onforceandtorque);
}

That would be a idea.


I have know Gamestudio/A7 Commercial Edition 7.84
Re: [Newton] Breakable Objects / Bruchstücke [Re: VeT] #298353
11/14/09 12:44
11/14/09 12:44
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Integrating Newton is not too difficult.
The ugly part is getting the matrices right and converting the mesh data (imho), but ventilator and vet have already done this for us laugh

I've extended the mesh converter so it only reads certain mesh subsets. This allows me to use simpler geometry for collision and complex geometry for display - without the need to have to use two models and reference each other.

Re: [Newton] Breakable Objects / Bruchstücke [Re: FBL] #298354
11/14/09 12:45
11/14/09 12:45
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
void newton_start()
{
wait(2);
newton_start();
...

now that's an endless loop wink

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