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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Cowabanga] #296020
10/29/09 07:27
10/29/09 07:27
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
good for you cowabanga , and i dont blame you , you have com or pro i think right? you already have the features i crave and cannot afford with gs right now , i have a6 standard and free lite c . so unity will blow my versions of gs out of the water

but like i said im just gonna move the acknex pot to the back burner , not take it off the stove smile

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Cowabanga] #296022
10/29/09 08:07
10/29/09 08:07
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
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Joined: Nov 2004
Posts: 862
Australia
From my experience, the development process using Unity has been much smoother than gamestudio although gamestudio can accomplish all that Unity can, using gamestudio it took me more work, more bugs and more frustrations to use.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: badapple] #296028
10/29/09 09:34
10/29/09 09:34
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: badapple
good for you cowabanga , and i dont blame you , you have com or pro i think right?
Yes, i have Commercial.

Originally Posted By: badapple
you already have the features i crave and cannot afford with gs right now , i have a6 standard and free lite c . so unity will blow my versions of gs out of the water
Yes, and besides, I'm already making a project, so i'm not gonna change the engine right now. laugh

Originally Posted By: badapple

but like i said im just gonna move the acknex pot to the back burner , not take it off the stove smile
Hey, nice saying grin

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Cowabanga] #296037
10/29/09 11:02
10/29/09 11:02
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
Hell,

they want with full force that everyone use their UNITY -thing.

I hate this monopol building like Microsoft or Google did.

And buying the "PRO" version to get the RenderToTexture feature is like Gamestudio in the year 2003.

Further only Version 1.1 of the dotnet framework is supported until now. And if I want to use C# there are restrictions (dont use namespaces , dont use constructors).

So better wait till Unity is grown up a bit more.

I'm satisfied what my A7 "com" can do , but will keep an eye on Unity.


,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: gri] #296048
10/29/09 13:00
10/29/09 13:00
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
It's time that 3D on the web becomes more ubiquitous so I like this step too. I don't think it really will become a monopoly. There are enough other free engines out there and on the web there will also be stuff like Google's O3D. Don't worry. laugh

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296051
10/29/09 13:11
10/29/09 13:11
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
hm I still have a6 extra and lite-c free, I think I will try it out. For me the main reason for using a product is not wheter they are building a monopol position thanks to erveryone which uses their products but for me the main reson is if a product is good. And Unity is definitively really good. I didn't buy a7 because nowadays competitors have for the same money the same and often more good features too. and I think twice before giving my money out(due the global financial situation and first my situation comes then the one of companys sincerly), I see what it gives for it, and compare with others. And the respect apart that I have for acknex, there are a lot of things which makes me wanna work with unity right now that it turned free. hope that conitec adds more fetaures for a7 extra (i dont say that they have to do it with the lite-c free edition) so guys like me, would spent the money for the extra. It's still better for the company if they go more for the users money, than bringing the user to use another engine for free with the same or easier workflow. I mean you can see It as a monopoly building thing, but I think they just react to the global financial situation. Big Names also turn theri games sooner than a few years ago into a budget game after some months, engine developers can only make the price lower or add more fetaures to their engines...It's hard to add ne features but nowadays hobbyist programmer, think twice before giving out money, because they knew they will probably never have a game been published...so if they spent money than only if they get a lot for it. but I will use untiy only like i did with a6 just for playing around as a hobby, but sincerly I see more potencial for untiy. and acknex remains my favorite one for prototyping. this said by not a professional one, but just a wanna be gamedeveloper maybe the goal customers of conitec...
but acknex still rocks and I would not turn back if it would not be this way hehe grin

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: V_Software] #296054
10/29/09 13:46
10/29/09 13:46
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
there is only one reason why i might switch to unity sooner or later and thats rather simple, LEVEL LIGHTING, blocks are so out of date and the radiosity takes decades to generate, i went to bed leaving ma pc on, radiosity on minimum setting and when i woke up, about 62% frown wat tha!! come on, i love everything else about GS, but damn man, its like they dont expect us to make more than a room size demo, or to use some external app... so, i may be visiting unity to see if they do better level lights laugh

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: darkinferno] #296056
10/29/09 13:58
10/29/09 13:58
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Unity doesn't have a light mapper at the moment (except for terrains). But you can use gile[s] which also is free now and much better than Gamestudio's light mapper.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296059
10/29/09 14:19
10/29/09 14:19
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
oh, then might as well use gile[s] with gamestudio, when as far as i am in my project, i cant just switch engines laugh thanks for the reply, blenders interface is like a retarded monkey speaking spanish to me while i'm in a crowd of shouting ppl [you get the idea] grin

[edit]
where can i find the gile[s] site? the one i found is on "thegamecreators.com" and thats nowhere near free laugh

[edit]
found it:
http://www.frecle.net/index.php?show=&section=giles&sub=download

its not taking over really but ya, its competition, lol, i can only imagine what torque will do in response..

some weeks ago torque seemed to be taking over, now its unity, GAMESTUDIO its YOUR time to SHINE... dont let darkbasic be the next one -bawls-

Last edited by darkinferno; 10/29/09 14:38.
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: darkinferno] #296061
10/29/09 14:31
10/29/09 14:31
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
unity is taking over the indie market.

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