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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Slin] #330872
06/30/10 11:22
06/30/10 11:22
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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I see what you mean. And I also think, that they will have other rendering options available.

Currently you already have lots of rendering options. You can render with no lighting, with vertex lighting, with shadow maps, with pixel lighting and with a combination of shadow maps and pixel lighting. Probably deferred rendering will be just another option.

The built-in shaders can be changed currently. There is a cross-platform shader language in Unity. But we will see how this changes in Unity3. I am very curious about it.


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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #330873
06/30/10 11:28
06/30/10 11:28
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Lübeck
Well, I just wrote some shaders for Unity and this actually also showed me the ugly sides of the current system. My biggest problem at the moment are some very strange artifacts, that occour with any shader. Seems as if there is a pass rendered, I didn´t define in my "shader": http://forum.unity3d.com/viewtopic.php?t=56563
You can find some more information about the current shader system here: http://forum.unity3d.com/viewtopic.php?t=56396

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Slin] #330874
06/30/10 11:58
06/30/10 11:58
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Thanks for the links. This is interesting, especially:
"Note again: all the lighting related stuff above will change in Unity 3.0, in a way that's hopefully much simpler & more future proof."


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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #330913
06/30/10 19:42
06/30/10 19:42
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Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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Ive been using Unity for the past month, and I just finished a minigame today. A8 will have to be something spectacular if it wants to compete in a world where solutions like Unity exist.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: capanno] #330915
06/30/10 19:46
06/30/10 19:46
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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I'm curious. Can specify a bit what sort of minigame you did?
Is it 3D or 2D, puzzle, break, match3, memory, action, jump and run...

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Pappenheimer] #331438
07/04/10 08:12
07/04/10 08:12
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Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Today I found some interesting information about Unity3.

There is a new PhysX version included. It supports layers and cloth animation among other new features. Here is a video of a destroyable cloth in action:
http://vimeo.com/12833414

And there will be a tree generator:




The new lightmapper can even handle hdr images. So you can light your scene via background image as an example. Or you can store the lightmap as HDR and do some professional post work.



The lightmapper is told to work with each shader available in Unity.

Here is some volumentric light effect:
http://vimeo.com/13012305

And they told that mod files (audio tracker files using very low memory) are supported in 3.0 as well:
http://blogs.unity3d.com/2010/06/29/mod-in-unity/

This sounds all very exciting to me.


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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #331452
07/04/10 10:36
07/04/10 10:36
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

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Posts: 1,093
Germany
Awesome - thanks for the info! Although the .mod part probably only is useful for iPhone and maybe Wii developers...

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Toast] #331464
07/04/10 12:29
07/04/10 12:29
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Norfolk,England
mikaldinho Offline
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this came from the toxic rendering engine!

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Toast] #331534
07/04/10 21:29
07/04/10 21:29
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Toast
Awesome - thanks for the info! Although the .mod part probably only is useful for iPhone and maybe Wii developers...


Yes, it might be interesting for small games for the web or for phones. But actually the first Unreal game also played tracker music in background. I still have these files and listen to them occasionally. I think this is not a bad alternative to have great music in a game.


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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #331683
07/05/10 18:34
07/05/10 18:34
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
.MOD is an old format. But there are more advanced tracker formats (xm, s3m) which work in a similar way. Great music can be produced with those, in fact better quality than with MP3 and a lower file size (when working with the limitations, not against).

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