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unity declares war! #296171
10/30/09 03:20
10/30/09 03:20
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline OP
User
badapple  Offline OP
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Joined: Apr 2006
Posts: 624
DEEP 13
will other engines like ours fight back?

i started this post to see what this community thinks gamestudio should do to deal with this new threat , or if you think this move by unity is not a threat and nothing needs to be done at all.

i'll start by saying this is a threat , i love game studio and would hate to switch over , but will if i have to for the features , im sure many like me , who cannot afford to upgrade to com or pro will feel the same way.

even though there are other free engines out there already that support nice features like shaders , irrlicht for example
they are not user friendly like this

this is what i think gamestudio should do , ad some of these nice features , like shaders support to the free lite c , and keep it free.

i feel this would keep most thinking of switching to stay and help bring in new people that might have started somewhere else


so what do you think , threat or not and what should we do about it if you think its a threat

Re: unity declares war! [Re: badapple] #296174
10/30/09 03:55
10/30/09 03:55
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
its not war, gstudio was ahead of the game by releasing lite-c free. granted lit-c free isnt qutie as powerful as unity indie, it is more expandable it seems like.

Re: unity declares war! [Re: lostclimate] #296176
10/30/09 04:59
10/30/09 04:59
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline OP
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badapple  Offline OP
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Joined: Apr 2006
Posts: 624
DEEP 13
its like when mcdonalds created thier dollar menu , they declared war on burger king , kfc and wendys and bk and the rest had no choice but to make a dollar menu of thier own or
lose costumers.

Re: unity declares war! [Re: badapple] #296177
10/30/09 05:50
10/30/09 05:50
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
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J

Joined: Jan 2006
Posts: 53
New Jersey, USA
I am using Leadwerks right now, but in Gamestudio's defence,
Gamestudio has a free version too....

I was curious and downloaded Unity. I must say, it seems really easy,
and I like the shaders that come with it (even the non-reflective water)...

But, all I can keep thinking of is "no realtime reflections, no post-processing,
no Screen Space Ambient Occlusion possibilities, no dynamic shadows"......
so I wouldn't bother with it...

Gamestudio will always be a good choice.

Re: unity declares war! [Re: badapple] #296178
10/30/09 06:02
10/30/09 06:02
Joined: Mar 2009
Posts: 88
Walori Offline
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Walori  Offline
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Joined: Mar 2009
Posts: 88
The term threat is kinda though one, but if you think as "will kill all teh other engines" then I can say that no, it won't happen. Why? Because people don't like to use same style program. Granted with unity you can get games done easier than in gs(or in lite-c in my case -.-) but it lacks of that prograamming feeling that gs and sed has.

Also for me the "stone age" feeling is turn on because I have to use several programs in y project to achieve the results I want. (maybe I'm a bit weird?)

Quote:
this is what i think gamestudio should do , ad some of these nice features , like shaders support to the free lite c , and keep it free.

totally agree. Maybe merge lite-c free and extra to same and give up from lite-c full and extra (And no, I wouldn't achieve anything with this because I'm buyin my license when my release comes closer)

Re: unity declares war! [Re: jimc74] #296179
10/30/09 06:04
10/30/09 06:04
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline
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penut  Offline
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Joined: Jan 2006
Posts: 69
Missouri, USA
Let's make our own dollar menu....lol....I don't think it's a threat at all just more of a wake up call to GameStudio for it to update and get rollin with the times or be just a memory...


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
Re: unity declares war! [Re: penut] #296183
10/30/09 07:17
10/30/09 07:17
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
This will end up in Torque vs A7 anyway grin

Re: unity declares war! [Re: FBL] #296192
10/30/09 08:30
10/30/09 08:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
@firo haha... right.

extra edition could go free(without ability to use commercially), that would be enough of a defence, but i dont think this is going to happen


3333333333
Re: unity declares war! [Re: Quad] #296194
10/30/09 08:52
10/30/09 08:52
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
http://forum.rl-team.net/showthread.php?t=1982&page=2

Here is a short list of what that free version lacks in comparison with the pro.

Quote:

Render-to-Texture Effects
Create water with realtime reflections & refractions, surveilance cameras, or use it to create your own full screen post-processing effects.

Full-Screen Post-Processing Effects
Use our built-in image post-processing effects like Glow, Motion Blur, Color Correction, and others, or create your own custom ones. See image effect docs

Realtime Shadows
Unity Pro supports realtime shadows with self-shadowing that just work. Read more
Without Unity Pro it is of course still possible to use lower-end shadowing techniques, like Lightmaps or Projectors.

Profiler
The Profiler in Unity Pro helps you to optimize your game. It reports how much time is spent on rendering, animation, physics, your game logic etc. Read more

Low-Level Rendering Access
Need to use custom rendering techniques, bypassing Unity's rendering pipeline? The Graphics and GL classes give you access to the bare metal.

External Version Control Support
Unity Pro now supports an alternative way of saving metadata for better external version control. When enabled, version control systems such as Subversion, Perforce, or Bazaar can be used without losing import settings or references between assets.

C/C++/Objective-C Plugins Support
Have a custom native library that you absolutely must use? Use a C, C++ or Objective-C plugin to directly call into it. See plugin docs

Video Playback and Streaming
Import and play back videos. Stream them from the net. Put them onto any 3D surface, or display them in 2D on top of your game. Read more

Fully Fledged Streaming with Asset Bundles
Stream in anything to the web player or application using Unity's Streaming Asset Bundle features. Textures, animated models, complete or partial scenes, new missions and expansions, user-generated characters.

Script Access to Asset Pipeline
Get direct access to Unity's asset pipeline from scripts. Need a build machine that churns out builds 24/7? It's just a few lines of code.

No Unity Splash Screen or Watermark
Standalone games and iPhone games will not display the "Made with Unity" splash screen. Web player games will not display the 5 second Unity watermark.


As it stands the free version is much worse than the cracked 2.5 Pro


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: unity declares war! [Re: Quad] #296195
10/30/09 08:54
10/30/09 08:54
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
The situation is pretty interesting now I guess. In my opinion Unity Indie now gives headaches when thinking of lite-C full and the Extra edition as both are inferior and cost you money. Only the Com Edition still gives some nice competition especially with it offering nice shadows and a render-to-texture feature (while having quite some disadvantages too though) but again now costs quite a bunch...

But well let's see if the competition will lead to some advantages for the customer here... laugh

Enjoy your meal
Toast

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