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Broken Brothers Deluxe Beta v1.0 #296271
10/30/09 16:44
10/30/09 16:44
3 Images
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
Broken Brothers Deluxe Beta v1.0

Trailer

Hello all, I've been working on a full version of the tiny prototype I posted here a few months ago. It's a separate product, so I'm starting a new post.

It's a RTS, in gamestudio A7. The tag line is Survive, unlock, Conquer!

It is a beta, so I'd love and all feedback! I'm throwing it to the crowd, rip it to shreds, please. Once I'm done crying, I'll crawl back to my computer and make the game better. grin


DIRECT DOWNLOAD


- Michael.
www.spyeart.com

Last edited by thegamedesigner; 10/30/09 21:09.
16 Comments
Re: Broken Brothers Deluxe Beta v1.0 [Re: thegamedesigner] #296273
10/30/09 17:28
10/30/09 17:28
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Oh, you'll get a nice feedback when I can download the game grin

Re: Broken Brothers Deluxe Beta v1.0 [Re: Cowabanga] #296282
10/30/09 17:51
10/30/09 17:51
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
Doh! Forgot the download link!


My games - www.spyeart.com
Re: Broken Brothers Deluxe Beta v1.0 [Re: thegamedesigner] #296296
10/30/09 19:08
10/30/09 19:08
Joined: May 2005
Posts: 133
Germany, Passau
AlexDeloy Offline
Member
AlexDeloy  Offline
Member

Joined: May 2005
Posts: 133
Germany, Passau
I love the clean and minimalistic look.
In my opinion the diablo-style font doesn't fit, although it gives the game a little something, maybe try a clean sans-serif font with a certain personality.
Besides alle the small details should fit the clean settting e.g. the cursor

Keep up the good work!

Re: Broken Brothers Deluxe Beta v1.0 [Re: AlexDeloy] #296298
10/30/09 19:35
10/30/09 19:35
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Looks great! I love "simple" games with cool ideas!

Are you planning to release this also for money or is this the final version?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Broken Brothers Deluxe Beta v1.0 [Re: Dark_samurai] #296307
10/30/09 21:08
10/30/09 21:08
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
I've been hearing a lot about the font, so I'm going to change that and clean up the details (cursor, etc).

This is just the first three levels. I'll be spending the next six months working on the full version, which I'll sell.


My games - www.spyeart.com
Re: Broken Brothers Deluxe Beta v1.0 [Re: thegamedesigner] #296389
10/31/09 15:15
10/31/09 15:15
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
After the Spyeart icon, i get an error: "Invalid pointer or handle in".

Re: Broken Brothers Deluxe Beta v1.0 [Re: Razoron] #296395
10/31/09 16:03
10/31/09 16:03
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
@Razoron: That is because you are running vista. Right click on the icon and click 'run program as administrator'.

Vista is not allowing the game to access the save_game.txt


My games - www.spyeart.com
Re: Broken Brothers Deluxe Beta v1.0 [Re: thegamedesigner] #296399
10/31/09 16:29
10/31/09 16:29
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Yeah, it works. Have to do this all time next. Fuck @ vista. Tommorow, my win7 will come to me laugh.

Re: Broken Brothers Deluxe Beta v1.0 [Re: Razoron] #296400
10/31/09 16:51
10/31/09 16:51
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Very cool, played the first 3 levels.

UI:

The selection to groups also works fine, but you
might add either number above the units (like a 1 if in
group 1)
or a field showing the list of currently selected units.

Attacking planes is a bit tricky. There sould be
some marker on the enemy units when howeving the mouse
over it, so the player can see its selected as attacktarget.

Tuning:
Overall the movement could be faster, and the combat longer
(lower damage or higher HP - so that the fights take longer)

I think the hope does not get used up yet, as ressource?

AI:

Also try to add a behaviour to the AI, that it flees
when low on HP, and retreats to some point near the base
to regenerate. This makes the AI harder to beat, by having
it behave "smarter"
The Harvesters should also retreat to the base when under attack, and return to harvesting after waiting
several seconds, when no other command comes.

Assemble the AI to attackgroups. So when one unit get attacked,
the others try to get close to the attacked unit and
then switch to normal attackmode.
Else the player can "pull out" single units from the group.

When the attackgroup lost too many units, it should return
to saver groud, and wait for more units before advancing again.

Should be enough to have one main attackgroup,
and a basedefence group.
The basedefence could be kept small,
as long as the player has not
approched too close to the AI base + the attackgroup has
several members.
Then the AI should assign all units to the basedefense group.

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