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3 registered members (AndrewAMD, Grant, Neb),
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Re: 3D Tiles that perfectly fit
[Re: Scorpion]
#296914
11/03/09 20:20
11/03/09 20:20
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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they don´t allign with the edges.. Looked for that as first. here´s a Picture of that problem (click=fullsize):  the blocks fit perfectly. The lines do appear even when i let the blocks overlap about 0.001 (tried with a max overlapping of 0.01)
Last edited by Espér; 11/03/09 20:21.
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Re: 3D Tiles that perfectly fit
[Re: Espér]
#296921
11/03/09 20:32
11/03/09 20:32
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Roxas and Esper,
try playing with the value of d3d_antialias. It looks like an anit-aliasing issue to me...
let us know how it goes.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: 3D Tiles that perfectly fit
[Re: Espér]
#296929
11/03/09 21:14
11/03/09 21:14
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Joined: Apr 2008
Posts: 144 Germany | Niedersachsen (Lower...
Roxas
OP
Member
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OP
Member
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
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Well i could fix the problem Its just like scorpion said. I had the texture in the skin editor right at the edge of the texture, i scaled it down and problem solved, now the lines are gone.
thank you all very much for your quick answers!
I hope that'll work for Esper aswell Oo
so my Problem is solved now, thank you guys!
Greets Roxas~
Last edited by Roxas; 11/03/09 21:17.
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Re: 3D Tiles that perfectly fit
[Re: Espér]
#296939
11/03/09 21:54
11/03/09 21:54
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Ok Esper, try this as a test. If your model skins havent changed from what I still have. (with the ones I have, the un-used texture is white, and your UV is ALREADY smaller than the colored portion of the texture, so the UV-shrink wouldnt help (one would expect))
1> Open the "dirt" block in MED and open the skin editor. 2> Export the texture out to tga/bmp/whatever. 3> Open the exported texture file with your preferred paint program. 4> See the WHITE unused texture space? Fill it with BRIGHT PURPLE instead. 5> Save/re-import texture/save/test-run.
Have the white lines turned Purple?
Last edited by EvilSOB; 11/03/09 21:58.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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