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Re: MMO test [Re: darkinferno] #297950
11/10/09 21:01
11/10/09 21:01
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Terrain:
Windowed 58 - 60 FPS
Full Screen 49-56 FPS

Crowd:
Windowed 58-60 (300 ent.) / 20-22 (1100 ent.)
Full Screen same as windowed ...

PC:
Intel Core 2 Quad 6600 (2,4 MHz), 3 GB RAM, Win XP Home 32bit SP3, Nvidia 8800 GTS with 320MB , two 22" monitors


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: MMO test [Re: jcl] #297953
11/10/09 21:29
11/10/09 21:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I don't want to sound rude but:

Originally Posted By: jcl
Thanks for all the feedback! We now have enough data to know how the MMO renderer will behave on user's systems.



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: MMO test [Re: Superku] #297972
11/11/09 00:25
11/11/09 00:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Thats why I posted my critic.

That test showed really nothing, exept how
many models the computers can render in
an elswhere empty map without multiple textures, shaders
and running AI, physics or other calculations...

I guess that was just some benchmark against
the other possible renderer. "Granny"
(Although a correct comaprison would need to
test the other renderplugin with the same levels. Else its not conclusive.)

Re: MMO test [Re: Paul_L_Ming] #297982
11/11/09 02:30
11/11/09 02:30
Joined: Sep 2001
Posts: 120
Chicago, IL
Marcus729 Offline
Member
Marcus729  Offline
Member

Joined: Sep 2001
Posts: 120
Chicago, IL
Intel QUAD Core 9650 3ghz 8 gig RAM

Video card 8800 GTS 764 MB


Crowd 60 FPS
Terrain 65 FPS

Re: MMO test [Re: Superku] #299209
11/22/09 11:21
11/22/09 11:21
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Originally Posted By: H.F.Pohl
I don't want to sound rude but:

Originally Posted By: jcl
Thanks for all the feedback! We now have enough data to know how the MMO renderer will behave on user's systems.


Ooops ... didn't see that one ... blush

Maybe JCL should lock the thread ...


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: MMO test [Re: Rasch] #299424
11/23/09 23:06
11/23/09 23:06
Joined: Oct 2008
Posts: 23
A
ApenasEu Offline
Newbie
ApenasEu  Offline
Newbie
A

Joined: Oct 2008
Posts: 23
On crowd i got an average of 30, and on the terrain one an average of 18.

I have a pentium 4, 3.0ghz HT, 2gb ram ddrII and a x1600 pro 512ram.

Oops, now i see it was no longer needed, sorry.

Last edited by ApenasEu; 11/23/09 23:07.
Re: MMO test [Re: ApenasEu] #299469
11/24/09 07:55
11/24/09 07:55
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, thanks anyway, but we have now all the data we want. I can now lock the thread.

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