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Map Compiler - Critical Error (Lightning) #297554
11/08/09 07:47
11/08/09 07:47
Joined: Nov 2009
Posts: 21
D
Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
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Joined: Nov 2009
Posts: 21
Hi there community, i have yet again encountered a problem with my level and i need your bright heads again!

I appreciate the help you have given me and the guiding through the different problems.I hope you can help me figure out this problem as well. laugh

Now to my problem:
Im trying to light my scene, yet no satisfying result.

Ok, so i have copied all my mdl files into the project folder, then started WED. Then i use rightclicking in the viewport and Add - Model - "project folder".

A couple of lights are placed just to test it out. I try to build the project, its here im getting my error, it goes like this:


My settings:





So i cant say i had any luck figuring this out. The bumpmapping works fine.

The strange thing tho are: if im using Import under "File" menu, and then light my scene it works! But then my bumpmaps cant be used, it complaints about missing heightmaps? i have named my normalmaps the same as diffuse diffuse maps and "_n" at the filename ending. and PCX as format. What am i doing wrong here?

Heres a screenshot of my game, hope you like the textures laugh




Modeller and texturer (3dsMax, Photoshop, Zbrush)
Re: Map Compiler - Critical Error (Lightning) [Re: Danbannan] #297650
11/09/09 05:15
11/09/09 05:15
Joined: Nov 2009
Posts: 21
D
Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
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Joined: Nov 2009
Posts: 21
bump


Modeller and texturer (3dsMax, Photoshop, Zbrush)
Re: Map Compiler - Critical Error (Lightning) [Re: Danbannan] #298089
11/11/09 21:48
11/11/09 21:48
Joined: Nov 2009
Posts: 21
D
Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
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Joined: Nov 2009
Posts: 21
Anyone have any suggestions to my problem?


Modeller and texturer (3dsMax, Photoshop, Zbrush)
Re: Map Compiler - Critical Error (Lightning) [Re: Danbannan] #298100
11/11/09 22:36
11/11/09 22:36
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
Member
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
about the normal maps. the _n method is only for the textures inside the wad. the normal maps should be included inside the .mdl file as a second skin (extern or not, your choice)

Don't know the reason you get a critical error though

Re: Map Compiler - Critical Error (Lightning) [Re: Enduriel] #298104
11/11/09 22:54
11/11/09 22:54
Joined: Nov 2009
Posts: 21
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Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
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Joined: Nov 2009
Posts: 21
I have included my normalmaps in the mdl file as second skin. Seems to be something failing with the compiler.


Modeller and texturer (3dsMax, Photoshop, Zbrush)
Re: Map Compiler - Critical Error (Lightning) [Re: Danbannan] #299796
11/27/09 06:35
11/27/09 06:35
Joined: Nov 2009
Posts: 7
E
evilfantasy Offline
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evilfantasy  Offline
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Joined: Nov 2009
Posts: 7
Well done !

onkeyact@hotmail.com

Re: Map Compiler - Critical Error (Lightning) [Re: evilfantasy] #299839
11/27/09 13:50
11/27/09 13:50
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
When you build your level, you have to choose Build ... rather than Update lights when using meshes is activated (-> manual).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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