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Collision problem, wed? #298087
11/11/09 21:21
11/11/09 21:21
Joined: Nov 2009
Posts: 21
D
Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
D

Joined: Nov 2009
Posts: 21
Hi, i have made a level with 4 corridor leading to rooms.

My problem is that when i try to move my ball into the corridors it collides! Its like a barrier in the air but it is nothing there!


Render 3ds max

Screenshot 3ds max

Screenshot MED

Screenshot WED

As you can see on picture number1 there is nothing there (ss from 3ds max)

Barrier


Modeller and texturer (3dsMax, Photoshop, Zbrush)
Re: Collision problem, wed? [Re: Danbannan] #298151
11/12/09 15:15
11/12/09 15:15
Joined: May 2009
Posts: 1
S
Sanderdell Offline
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Sanderdell  Offline
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Joined: May 2009
Posts: 1
I think u can solve this problem, by using physics engine of the 3dgs. Use Ph_Poly or Ph_Polygon and assign it in the action script to the model of the corridor. I hope it helps u.

Re: Collision problem, wed? [Re: Sanderdell] #298237
11/13/09 03:41
11/13/09 03:41
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I am thinking you have a problem with your geometry..

On the walls to the left and right are divided into 4 parts(the big "X" shape) make sure there is a vertex in the center, other wise you have overlaping and possibly problems with normals....also move your "ball" to the opposite side of where you have a collision issue and look at the collision area(it may be a polygon with a flipped normal)...and of course check your normals.
Are you setting the polygon flags(polly collision)if not it can also be th bounding box you are colliding with....?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Collision problem, wed? [Re: Nowherebrain] #298242
11/13/09 05:13
11/13/09 05:13
Joined: Dec 2005
Posts: 116
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tD_Datura_v Offline
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tD_Datura_v  Offline
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T

Joined: Dec 2005
Posts: 116
Looks like this is a duplicate thread and marked SOLVED.

Probably, the solution wasn't to make the level into separate smaller pieces.




Re: Collision problem, wed? [Re: tD_Datura_v] #298254
11/13/09 08:10
11/13/09 08:10
Joined: Nov 2009
Posts: 21
D
Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
D

Joined: Nov 2009
Posts: 21
Sorry for the duplicate, ia solved this yes, i curved the geometry alittle, the screenshot is just an attemp to tesselate the mesh and make it tri's. But its working now with optimised quads. Thanks for the input folks :-)

Last edited by Danbannan; 11/13/09 08:11.

Modeller and texturer (3dsMax, Photoshop, Zbrush)

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