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EVENT_PUSH - return(0) <- ein frame Verzögerung? #298207
11/12/09 21:58
11/12/09 21:58
Joined: Jan 2005
Posts: 605
Deutschland, NRW
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garv3 Offline OP
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garv3  Offline OP
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Joined: Jan 2005
Posts: 605
Deutschland, NRW
Hallo zusammen,

kann es sein, dass ein return(0) eines durch ACTIVATE_PUSH getriggertes EVENT_PUSH bei einer c_move-Anweisung erst nach einem oder mehreren Frames beachtet wird, sodass es einen kurzen Moment der Kollision und damit kleine Ruckler gibt?

Dank und Gruß
derGarv


GameStudio Version: A7 Pro v7.86
Re: EVENT_PUSH - return(0) <- ein frame Verzögerung? [Re: garv3] #298312
11/13/09 19:29
11/13/09 19:29
Joined: Jan 2005
Posts: 605
Deutschland, NRW
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garv3 Offline OP
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garv3  Offline OP
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Joined: Jan 2005
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Niemand eine Ahnung?


GameStudio Version: A7 Pro v7.86

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