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Re: Ragdoll has no gravity [Re: Blackchuck] #300713
12/04/09 17:05
12/04/09 17:05
Joined: Jul 2009
Posts: 150
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Blackchuck Offline OP
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Blackchuck  Offline OP
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Joined: Jul 2009
Posts: 150
hmm...
Do you think it is passable to make ragdolls only with bones?


I have know Gamestudio/A7 Commercial Edition 7.84
Re: Ragdoll has no gravity [Re: Blackchuck] #300918
12/06/09 23:11
12/06/09 23:11
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
....this is the same thing really. You can combine 3DGS functions to find the length of a bone, and then scale the model to fit before adding it to the physics system. Then you can create all your skeletons automatically.

The trick is to only create your skeleton of physics one you need them. Just animate the model as normal, then once you need them, call your function to create the skeleton, rotate it to match the current bones angles, then cancel your models animation function, and have it switch to a "matching the hinge angles" function. Then when your done with them, destroy the physics models, and have the bones do a blend into a "getting up" animation.


xXxGuitar511
- Programmer
Re: Ragdoll has no gravity [Re: xXxGuitar511] #302098
12/16/09 16:02
12/16/09 16:02
Joined: Jul 2009
Posts: 150
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Blackchuck Offline OP
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Blackchuck  Offline OP
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Joined: Jul 2009
Posts: 150
Yes, I tryed it, it works.
Were can I upload fotos?


I have know Gamestudio/A7 Commercial Edition 7.84
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