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fx_terraintex #298796
11/18/09 02:15
11/18/09 02:15
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline OP
User
garv3  Offline OP
User
G

Joined: Jan 2005
Posts: 605
Deutschland, NRW
I am trying to make fx_terraintex work but without success.
I Created a terrain out of a heightmap in MED and assigned three skins to it - each 32 bit TGA files including an alpha channel for the blending positions.
But all I get is a strange color all over the terrain.
You can download the four files here: Link
I create the terrain by script: "ent_create("levels\\terrain1_1.hmp", vector(1500+(spielfeldStartMinX-80),0,ebene0), fx_terraintex);"
mtlFX.c is included in my main script.

Thx for any help!

I looked around for any help and found out that other users are facing similar problems but nobody solved them. So I try asking you.

Regards
derGarv


GameStudio Version: A7 Pro v7.86
Re: fx_terraintex [Re: garv3] #298822
11/18/09 08:23
11/18/09 08:23
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Users have normally no problem with multitexture terrain, as this is pretty straightforward. Look into the description in the manual:

http://manual.3dgamestudio.net/amaterial2.htm

But you should place your terrain in WED. The current version of the multitexture shader supports terrain lighting, so generate a lightmap for terrain. AFAIK it also works without lightmaps, but then does not look as good of course.

If you can't get it to work, just contact Gamestudio support. When you own Pro, you're entitled - in fact you've already paid for it laugh. They can also look into your files when necessary.



Re: fx_terraintex [Re: jcl] #299100
11/21/09 13:17
11/21/09 13:17
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline OP
User
garv3  Offline OP
User
G

Joined: Jan 2005
Posts: 605
Deutschland, NRW
By assigning the material to the terrain, it works just fine.
But the action won't work. But that's ok to me...


GameStudio Version: A7 Pro v7.86

Moderated by  old_bill, Tobias 

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