I am trying to make fx_terraintex work but without success.
I Created a terrain out of a heightmap in MED and assigned three skins to it - each 32 bit TGA files including an alpha channel for the blending positions.
But all I get is a strange color all over the terrain.
You can download the four files here:
LinkI create the terrain by script: "ent_create("levels\\terrain1_1.hmp", vector(1500+(spielfeldStartMinX-80),0,ebene0), fx_terraintex);"
mtlFX.c is included in my main script.
Thx for any help!
I looked around for any help and found out that other users are facing similar problems but nobody solved them. So I try asking you.
Regards
derGarv