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Can't Open Direct X Device #298809
11/18/09 06:47
11/18/09 06:47
Joined: Mar 2009
Posts: 12
India, Tamil Nadu at chennai
S
sakthi Offline OP
Newbie
sakthi  Offline OP
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S

Joined: Mar 2009
Posts: 12
India, Tamil Nadu at chennai

I have installed the 3D GameStudio A7.21

My Game is running properly through source, when I publish as exe it gives an error as Can't open DirectX Device.

I have installed updated DirectX 9.12.589.

Re: Can't Open Direct X Device [Re: sakthi] #298814
11/18/09 07:08
11/18/09 07:08
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
WAREZ versions are buggy. and 7.21 is too old. get the latest LEGAL version, either lite-c free or A7 trial.


3333333333
Re: Can't Open Direct X Device [Re: Quad] #298854
11/18/09 13:55
11/18/09 13:55
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

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Lukas  Offline

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Joined: May 2007
Posts: 2,043
Germany

Re: Can't Open Direct X Device [Re: sakthi] #298914
11/19/09 04:32
11/19/09 04:32
Joined: Nov 2009
Posts: 1
Y
Yuvi001 Offline
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Yuvi001  Offline
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Posts: 1
Before initializing d3d variable or video screen very first, call wait for few frames.

Re: Can't Open Direct X Device [Re: Quad] #298915
11/19/09 05:16
11/19/09 05:16
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline
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Jaeger  Offline
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J

Joined: May 2009
Posts: 258
Chicago
Originally Posted By: Quadraxas
WAREZ versions are buggy. and 7.21 is too old. get the latest LEGAL version, either lite-c free or A7 trial.


That's a bit... harsh... smirk lol...

I have no idea why people use cracked A7 versions though. You can actually do MORE with the free version than A7 Pro "Warez". The first time I ever saw A7 was the warez version (7.05?). A friend introduced it to me, and it sucked... badly... Then I discovered in the manual they were buggy betas that got loose (and illegal at that). No wonder. smirk Actually convinced me to buy it after that though, since I liked it so much (after trying a legit version).

But the *why* is the part I don't get. DirectX/SlimDX SDK: Free, OpenGL SDK: Free, OGRE: Free, XNA: Free, Axiom: Free, and of course, you can use A7 Free Version... for free. There are also plenty engine betas going on, which let you use it for free. Tons of open-source things too. laugh Then there's that old excuse: "I can't use the free version because I'm making an awesome game to sell!!!!11!". Lol... In that case, I'd say a couple hundred $ for A7 is nothing if you're that far along. laugh

I dunno... I guess people get snagged by the ads boasting "Making games has never been so easy!", and think they can click a button and make WoW II. laugh I've caught people (recently) using illegal versions of software I helped develop, but oh well. If they ever make money off of it, they'll get their balls busted for it. If not, can't force them to pay for something they aren't going to pay for anyway. Hmmph... Though I've NEVER had anyone crack something I was in charge of writing. laugh Sure, it could happen, but you'd better be a whiz with Intel Assembly Language and IL, and have a year's supply of cheetos! lol...

My advice to anyone using cracked A7 (or any 'warez' engine for that matter) is either get free version, or just work with a reputable (and FREE) API like DirectX or OpenGL. You'll be FAR happier! Trust me! (Plus, you won't be sued if you ever DO make a game! Lol!)

Last edited by Jaeger; 11/19/09 05:23.

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