After making a quick rig up for a character I tried a test export to see how it looked in MED (From 3DSMAX 2010). For some reason it won't export/import (not sure which end is messing up) any animation done with an IK Solver/Constraint. The actual bones/skinning are fine as is any FK rotation of the bones.
I've tried exporting as several FBX versions, from 2009 - 2005, and as an .ASE, is this a limitation with MED or is there a magical setting I'm overlooking when exporting?