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Shade-C EVO #299575
11/25/09 02:03
11/25/09 02:03
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Heya, long time no update on Shade-C.

I was nearing the limits of the current Shade-C, as the whole thing is pure forward rendering with lots of gpu power wasted for pixels you don't even see at all. You also can't do efficient ssao, gi, shadows, subsurface scattering, object based motion blur, etc. . It's possible to create these things, but they are very slow and not really useable for a realtime app.
So i started porting the current Shade-C to pure deferred shading, thus giving me all the stuff i need to create advanced eye candy such as ssao, subsurface scattering, "unlimited" fully dynamic lights, global illumination and maybe even radiosity (working on it).

So to keep it simple, this thread is for keeping you guys updated about the porting process as well as showcasing new effects.

Oh and don't worry, i will release a last version of the current shade-c with (hopefully) all bugs fixed. But there will be no new major features for this version, as it keeps getting slower and slower every time i add a new shader.
I will also do my best to keep the new shade-c compatible with the old one, so you don't have to rewrite all your code to include the new version.


Current features:
- subsurface scattering (yeee!)
- "unlimited" fully dynamic lights featuring normalmapping, diffuse and specular lighting on anything and everything
- environment mapping
- environment lighting
- teamcolors
- luminance mapping
- velvety lighting
- full support for level blocks and lightmaps
- no more shader assigning. Just create an entity, set it's properties like normalmapping strength, specular power, lighting method etc. and you are set. Very easy and fast to use. Did i mention it's fun tweaking these values in realtime? Well it is laugh


And some pictures of the first version, showcasing subsurface scattering on the head and normalmapping, diffuse & specular lighting, environment mapping on everything else :






(click to enlarge)

next things on my list are ssao and per-object-motion-blur as well as camera-motion-blur.

If you have any uber-shaders you would like to see in shade-c, now is the time to point me towards them! So let me hear those "I want shader xyz!!!111oneeleven" laugh


cheers


Shade-C EVO Lite-C Shader Framework
Re: Shade-C EVO [Re: BoH_Havoc] #299576
11/25/09 03:21
11/25/09 03:21
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well i already talked with you so you know my project isnt all that shader intensive, however am really looking forward to this, it may push our project to new heights just like the last one did and we'd love to make shade-c handle everything shader based that we use so this is really cool

once again, looking forward to it, an it looks great so far

Re: Shade-C EVO [Re: darkinferno] #299589
11/25/09 07:55
11/25/09 07:55
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
thanks for the update, great news! also looking forward to this.

i gues you are already working on it but how are the shadows coming along with unlimited defrerred lighting ?

Quote:

I will also do my best to keep the new shade-c compatible with the old one, so you don't have to rewrite all your code to include the new version.

just dont sacrifice any new shiny feature for this wink


Quote:
now is the time to point me towards them! So let me hear those "I want shader xyz!!!111oneeleven"


i would say ssao, but i see you are alredy on it wink i also mentioned shadows rite?



Again, kep up the good work!


3333333333
Re: Shade-C EVO [Re: Quad] #299592
11/25/09 09:47
11/25/09 09:47
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
do you already have a glas shader (with / without bump, transplarency/dirt map, etc.) and such stuff in??

a flag for objects to create a pp glow or those starreflexes like you see on car lights in the dark...

Re: Shade-C EVO [Re: ello] #299623
11/25/09 16:24
11/25/09 16:24
Joined: Oct 2009
Posts: 11
Y
Yaz90 Offline
Newbie
Yaz90  Offline
Newbie
Y

Joined: Oct 2009
Posts: 11
Speechless! Any plans on atmospheric scattering for dyanmic sun? A cool sea shader would be nice aswell, also any ideas on soft particles?

again great work, looking forward to all this!

Last edited by Yaz90; 11/25/09 16:28.
Re: Shade-C EVO [Re: Yaz90] #299628
11/25/09 17:00
11/25/09 17:00
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
NICE PICTURES!!!!
Keep it up!


3D-Gamestudio A8 - Commercial
Re: Shade-C EVO [Re: sebbi91] #299631
11/25/09 17:09
11/25/09 17:09
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Indeed, VERY nice!
I'm looking forward to this, as I'm planning to use shade-c for the shader work in my project...

Re: Shade-C EVO [Re: the_clown] #299635
11/25/09 17:37
11/25/09 17:37
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
I would like to see a toonshader as well laugh.

I know theres one on the wiki, but i think its better to have a shade-c compatible one^^.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Shade-C EVO [Re: Rackscha] #299643
11/25/09 18:33
11/25/09 18:33
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
Awesome work!

How about a fire/flame shader? It would be a nice addition to your heat haze shader.

Also a shooting effect like the striders in half-life 2 (at 0:05)
http://www.youtube.com/watch?v=v1kzmI5UmN8&feature=related
would be cool.

Re: Shade-C EVO [Re: Timothy] #299647
11/25/09 18:55
11/25/09 18:55
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany

It would be cool to fix the fog-bug! I think this is essential for projects with outdoor levels!


Ja, lach du nur du haariges Pelzvieh!
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