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block vs mtl_uvspeed #299593
11/25/09 11:02
11/25/09 11:02
Joined: Sep 2009
Posts: 12
Y
Yourself Offline OP
Newbie
Yourself  Offline OP
Newbie
Y

Joined: Sep 2009
Posts: 12
hi all,

I want to apply the mtl_uvspeed to a block (imported from fbx) inside my level but it doesn't work at all ... I assign the material inside WED .
my best guess is because the parameters doesn't get updated but I have no idea how to ?
or should I use a different way of getting uv animation ? and so, witch ?

thx,
cheers

Re: block vs mtl_uvspeed [Re: Yourself] #299814
11/27/09 09:33
11/27/09 09:33
Joined: Sep 2009
Posts: 12
Y
Yourself Offline OP
Newbie
Yourself  Offline OP
Newbie
Y

Joined: Sep 2009
Posts: 12
bump ?

Re: block vs mtl_uvspeed [Re: Yourself] #300237
11/30/09 18:29
11/30/09 18:29
Joined: Sep 2009
Posts: 12
Y
Yourself Offline OP
Newbie
Yourself  Offline OP
Newbie
Y

Joined: Sep 2009
Posts: 12
BUMP BUMP BUMP ????
can at least somebody reply on this ?
does this works or not ?

Re: block vs mtl_uvspeed [Re: Yourself] #300263
11/30/09 22:52
11/30/09 22:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
No, AFAIK you cannot change texture coordinates of blocks. Save your blocks as a separated file, build it and import it as a map entity. This could work (but I am not sure). mtl_uvspeed works fine on models, though.


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