I've been working on a game for some time, but haven't publicized it at all until now.
working title: Archipelago
game style: FPS/RPG
Set on an alien planet named Archipelago, this planet of many islands in a vast sea is swarming with dangerous creatures and lost alien relics. You play as a relic hunter out to make his fortune amongst other hunters, bandits, and scientists all trying to find their destiny on this new-found world.
The game will feature large terrain areas, many of the latest effects, lots of weapons with randomly generated stats, and an RPG system with leveling, skills, and inventory.
The aim is to sell the game for a low price online, not to get published in retail or compete directly with big name companies. It may seem like a very ambitious project, but I am designing everything with rapid development in mind. A lot of things are being generated procedurally to save time on level creation and scripting.
So far I've been doing everything by myself, but if anyone is interested in helping out I would be very happy (particularly need 3D modelers). I have worked on a number of commercial games and other projects, so I know how to manage and finish a project.
Here are some current screenshots:

