// ------------------------------------------------------------------------
// Gras setzen rund um den Spieler
// ------------------------------------------------------------------------
function place_grass()
{
my.pan = random(360);
my.scale_x = 0.2;
my.scale_y = my.scale_x;
my.scale_z = my.scale_x;
set(my,PASSABLE | TRANSLUCENT);
my.ambient = 50;
my.alpha = 70;
vec_set(temp,my.x);
temp.z -= 5000;
my.z -= c_trace(my.x,temp, IGNORE_ME | IGNORE_SPRITES | IGNORE_MODELS);
}
function grass_generator()
{
var number_of_grass = 0;
// VECTOR temp;
while(number_of_grass < 500)
{
vec_set(temp.x,guard.x);
temp.x += 500 - random(1000);
vec_set(temp.y,guard.y);
temp.y += 500 - random(1000);
temp.z = guard.z + 50;
gras = ent_create("gras.mdl",temp.x,place_grass);
number_of_grass += 1;
}
}