Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, 1 invisible), 863 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 13 1 2 3 4 5 6 12 13
Re: "The death labor" - Horror-Shooter [Re: grinseengel] #315393
03/15/10 07:12
03/15/10 07:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Da steckt viel Arbeit und Liebe zum Detail drin.

Hier einige Dinge, die mir aufgefallen sind:
- die Schatten in den letzten Bildern haben Treppcheneffekte
- einige Stangen (Geländer oder Regale sind zu breit / dick)
- die Rohre sollten weiche Kanten haben und etwas glänzen


Models, Textures and Games from Dexsoft
Re: "The death labor" - Horror-Shooter [Re: Machinery_Frank] #315411
03/15/10 11:13
03/15/10 11:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
you seem to have good skills in WED, but is scripting your strong point, i see youre using the template scripts, well if you ever wanna push your level design skills to the limit.. feel free to contact me and my team wink

but either way, like the detail youre putting into a scene, certainly doesnt look empty but does look blocky, maybe you need to use more models instead of blocks.. keep it up laugh

Re: "The death labor" - Horror-Shooter [Re: darkinferno] #316154
03/21/10 21:51
03/21/10 21:51
Joined: Jan 2008
Posts: 353
G
grinseengel Offline OP
Senior Member
grinseengel  Offline OP
Senior Member
G

Joined: Jan 2008
Posts: 353
Hello,

here are some new pictures from my project:












A new video to be continued.

Andreas

Re: "The death labor" - Horror-Shooter [Re: grinseengel] #316159
03/21/10 23:58
03/21/10 23:58
Joined: Aug 2003
Posts: 752
bredebrothers Offline
User
bredebrothers  Offline
User

Joined: Aug 2003
Posts: 752
hey,
the atmosphere is nice,
but it has a a5 feeling on it, you`re using some of the provided prefabs (the big lamps, at least they seem to be these ole prefablamps wink ) ?!
As mentioned from other posters before, there is a nice detail in each picture, but the implementation is mostly too blocky wink. Use more detailed models and fix the orange lights [as well as the non transparent lamp glass ] wink

no matter if you want to achieve state of the art graphics or a good oldschool look, you should fix the mentioned points wink

Keep it up !

Re: "The death labor" - Horror-Shooter [Re: bredebrothers] #316177
03/22/10 05:29
03/22/10 05:29
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
wie gesagt, die atmosphäre is so ziemlich das beste was ich in gamestudio je gesehn habe, wenn ich mir die letzten paar shots so anschau. aber, und jetz kommt das große ABER... hin und wieder isses viel zu blockig. mein tipp wäre, gewisse teile in med zu konstruieren und die dann einzusetzen. der einzige nachteil den ich dabei sehe, ist, dass es mit der schattierung probleme geben dürfte.

aber wird immer besser. (zum partikeleffekt sag ich jetz mal besser gar nix xD)


Yeah, but... Who is Lu?
Re: "The death labor" - Horror-Shooter [Re: achaziel] #316396
03/23/10 19:49
03/23/10 19:49
Joined: Jan 2008
Posts: 353
G
grinseengel Offline OP
Senior Member
grinseengel  Offline OP
Senior Member
G

Joined: Jan 2008
Posts: 353
Hello,

thank you for your feedback.

Yes, it sometimes still quite blocky. However, I will no longer change. Models have well known problems with the shadows. Maybe I'll share some things with more models. For the light I will then use the new models.

The orange lights are still being revised. The grafik I will have the oldschool look.

Here is the link to the video: http://www.youtube.com/watch?v=4_B5atNa5cw


Gruß, Andreas

Re: "The death labor" - Horror-Shooter [Re: grinseengel] #316400
03/23/10 20:08
03/23/10 20:08
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
it will have the "old school" look by choice or because thats what youre able to achieve? am thinking ppl will see a blocky game as "blocky" and not as "old school" as you said...

Re: "The death labor" - Horror-Shooter [Re: grinseengel] #316472
03/24/10 12:20
03/24/10 12:20
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline
Member
Erick_Castro  Offline
Member
E

Joined: Mar 2009
Posts: 207
When do you give us at least a video about the game? you only post pictures of the world. Any one can expend time designing a world, but the very important topic is the game and its action.

Thanks.

Re: "The death labor" - Horror-Shooter [Re: Erick_Castro] #316488
03/24/10 13:59
03/24/10 13:59
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
very nice level quite scary grin
remarks:
- there are too many different lights and some areas are too strong lighted (I thinks its said before)
- the railing is a bit low and maybe you could change it by using a model (and invisible blocks for shadows?)


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: "The death labor" - Horror-Shooter [Re: MPQ] #316963
03/28/10 08:11
03/28/10 08:11
Joined: Jan 2008
Posts: 353
G
grinseengel Offline OP
Senior Member
grinseengel  Offline OP
Senior Member
G

Joined: Jan 2008
Posts: 353
@ Erick_Castro:

A video taken of the level from which the images can be found here:
http://www.youtube.com/watch?v=4_B5atNa5cw

@ MPQ:

Ok, I'll work on the lighting yet. Basically, I'm quite satisfied with the result. The idea of invisible blocks to give the models I like. I try out with the next room.

Gruß, Andreas

Page 4 of 13 1 2 3 4 5 6 12 13

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1