- Nexus = 300 Random crash.
- Nexus = 400 Works perfectly.
- Rebuild map with A7.80.
- Nexus = 300 NEXUS TO SMALL error. Ah Ha.. no wonder we were getting random crashs.
Surely if the nexus is too small, but the engine doesn't pick this up, it will cause a random crash.
It's black and white to me.
There is nothing wrong with the code if the memory is available for it.
The original wmb somehow confused the engine, that there was enough nexus when in fact there wasn't so memory was being overwritten that shouldn't have been, thus causeing random crashes. (my theory)
I have an old P4 3.2 Gig Toshiba laptop with 1Gig of ram running XP about 5 years old. And the game runs fine with a nexus of 400 and yes 2 different models with about 1800 vertex frames each. One of them the enemy used many time throughout each level.
Give your engine more credit JCL, it doesn't struggle on this hardware, yet we consider it a minimum system these days.
Jethro.