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Zombies #301178
12/08/09 20:00
12/08/09 20:00
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
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snake67  Offline OP
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Joined: Sep 2003
Posts: 648
Switzerland
Look at this. Its not yet perfect but bloody wink

[video:youtube]http://www.youtube.com/watch?v=VnZG5JGZSO0[/video]

Re: Zombies [Re: snake67] #301182
12/08/09 20:28
12/08/09 20:28
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Posts: 1,660
North America
The gameplay... Looks just a bit bland at this point.

There aren't very zombies from what I can see, and the constant darkness is rather annoying. Most of the time I couldn't see what you were shooting at. If you want your game to be dark, I would at least include a flashlight.

Neither the sound effects nor the zombies were really creepy. The chuckle sounded like something you'd here in an insane asylum. Last time I checked, zombies grunt, moan, scream, and growl, but chuckle? That just seems a bit... Silly. Also, the animation didn't seem very zombie-like. They seemed to walk just like normal people. They didn't shamble or even walk at a slower pace than normal.

The rest of the sound effects I recognized from other games like Half-Life and didn't fit the theme very well. You should really record/find/buy other sound effects for your game.

There were some things I liked about the game, however, like requiring the player to "use" objects like doors, weapons, and ammo. I can imagine the player being chased down a hallway by lots of zombies, only to run into a door, fumble with the latch, and die. I also liked the fact that zombies would strafe to avoid your bullets and such. The models were also pretty good, and the textures were good, although not spectacular... Maybe with some normal/bump mapping, they would look even more realistic.

All in all, I can see you've spent time on this. Keep it up, and remember to give the player a flashlight...


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Zombies [Re: Redeemer] #301188
12/08/09 20:45
12/08/09 20:45
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Yeahj , the level is too much dark !
But great beginning !

Why not putting new ideas,bring some originality ? or using a special style (cartoon or a mix) ?
third person view ?
caus there already great zombie shooters made by very talented people here laugh !

Re: Zombies [Re: ratchet] #301271
12/09/09 10:55
12/09/09 10:55
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Originally Posted By: ratchet
Yeahj , the level is too much dark !

caus there already great zombie shooters made by very talented people here laugh !


...and there are more to come. grin
But I think that's not really an issue.

The vid looks nice, just make the weapons weaker and the reaction of the zombies to shooting more visible - and give the player a flashlight.

Re: Zombies [Re: the_clown] #301273
12/09/09 11:32
12/09/09 11:32
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany
hi,

looks ok. But for me it lacks of atmosphere. I mean you could replace the zombies by aliens or white plasitc bags.

Its only a trailer showing an ego open doors and c_traces the enemy behind.

Sorry Snake maybe its my personal problem getting resistant against Ego Shooters.

Good Luck and much fun with your project.

regards ,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Zombies [Re: gri] #301281
12/09/09 12:28
12/09/09 12:28
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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A

Joined: Mar 2007
Posts: 1,852
Wow - snake is infected by the A7 zombie virus too?
The 4. official newer thread about a zombie shooter!

It must be true...
you can´t kill what is already dead.

Btw.. it looks great.

Re: Zombies [Re: alpha_strike] #301283
12/09/09 12:46
12/09/09 12:46
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
i will also probably pop out a zombie shooter thread soon. there will be nothing new in it. I should have listened to you and started an adventure game instead.

@snake,
good start.
level is kind of dark.
first person view models (hands and weapon i mean) are not affected from lights. it looks arkward in dark.


3333333333
Re: All [Re: snake67] #301299
12/09/09 15:22
12/09/09 15:22
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
User
snake67  Offline OP
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Joined: Sep 2003
Posts: 648
Switzerland
Thanks for your comments. Yes its dark. I recognized some more darkening making a video with fraps. But maybe its to dark anyway.

Btw: done with A6.5. I wanted to add some PPE wit Silex3 but there is a strange effect on the panels, they get all white sometimes and are re-rendered in the right way a few seconds later.


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