Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, juanex, Grant), 1,018 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
hovercraft #25901
04/09/04 23:01
04/09/04 23:01
Joined: Oct 2003
Posts: 60
Barsinghausen Landkeis Hannove...
pinguin Offline OP
Junior Member
pinguin  Offline OP
Junior Member

Joined: Oct 2003
Posts: 60
Barsinghausen Landkeis Hannove...
Hi,

ich suche ein hovercraft-script das entweder die A6-Physikengine oder Newton Game Dynamics benutzt. wenn jemand ein solches script haben sollte, dann bitte hier posten. gibt natürlich auch sterne, wenn ihr wollt.
Danke jezt schon mal.

MfG
nicmar

Re: hovercraft [Re: pinguin] #25902
04/10/04 02:46
04/10/04 02:46
Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
_burnner_ Offline
Senior Developer
_burnner_  Offline
Senior Developer

Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
Die Physikengine kann auch nicht alles simulieren...


Re: hovercraft [Re: pinguin] #25903
04/17/04 03:17
04/17/04 03:17
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
ein hover würd ich lieber selbst programmieren
dafür ist nicht umbedingt eine korrekte physik nötig


Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1