Yes Myrlyn thanks, excellent point. I have been monitoring the memory but forgot to post it. Currently Im chewing up about 15Megs of memory. Not bad. Thats with full detail LOD on 10 very complex and fully interiored structures. Based on further testing regarding BSP and rendering speeds based on loc 0,0,0 my next set of optimization tests will be to make additional smaller landblocks above and below the primary "zone" landblock that can be used for Large interiors that a player can portal to or things like dungeons / cellars etc.
Although I have not tested this yet, based on my research, additional levels within a thousand or so quants of the 0 Z axis should render just fine and since they will be anclosed within their own skybox (wehter its actually a sky or not) they should not impact the rendering of the primary outdoor zone at all. For anyone seeing this thread who hasn't seen this "trick" used before, according to what other people have said, if you make completely enclosed landblocks, you can "stack" them so to speak to accomplish much larger playing area within a single level.
Thanks for the heads up on the memory.
Mark