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Naming SKILLS in WED #301879
12/14/09 22:49
12/14/09 22:49
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Hi, how do you rename the SKILLS under "object properties" in WED to something different? When one uses the template scripts, for example, the SKILLS have been renamed to things like "HEALTH", "ARMOR", etc.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Naming SKILLS in WED [Re: Redeemer] #301881
12/14/09 23:23
12/14/09 23:23
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
check comments part of the manual, behaviour panels in wed are defined by using comments in your code.


3333333333
Re: Naming SKILLS in WED [Re: Quad] #304341
01/06/10 19:53
01/06/10 19:53
Joined: Jun 2009
Posts: 38
H
hungryhobo Offline
Newbie
hungryhobo  Offline
Newbie
H

Joined: Jun 2009
Posts: 38
all you need to do is define it and specify which action should use it.

ie:

define health, skill1;

//uses: health
action player
{
//......
}


just like that

Re: Naming SKILLS in WED [Re: hungryhobo] #304342
01/06/10 19:54
01/06/10 19:54
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Thanks hungryhobo, but I figured this out a few weeks ago laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!

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