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Camera problem when using WMB entities - #26061
04/12/04 04:00
04/12/04 04:00
Joined: Apr 2003
Posts: 334
Canada, west coast
M
MarkMcFear Offline OP
Senior Member
MarkMcFear  Offline OP
Senior Member
M

Joined: Apr 2003
Posts: 334
Canada, west coast
I havent even attempted to tackle this yet as I'm still doing the LOD WMBs for my stress test zone but I assune there is a way to correct the camera problem of clipping through walls instead of being bound by them?

Off the top of my head I can would assume I could use an invisible block around the entities but thats a lot of work for detaile dentity maps.

Any other thoughts?

Mark


Mark McFear Aakrana: The Forgotten Lands "It's your world now!"
Re: Camera problem when using WMB entities - [Re: MarkMcFear] #26062
04/12/04 06:02
04/12/04 06:02
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline
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kopitzki  Offline
Member

Joined: Aug 2003
Posts: 275
Germany
If I got your point, why not attach the camera view to an invisible dummie model with a defined bounding box and ent_move it? WMBs can have a defined bounding box, too, so the camera shouldn't move into them.


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